Log in with itch.io to leave a comment.
Nice game! But there is some kind of bug in calculation of how much Influence Upgrades I can buy when I click "Buy Max". It's giving me upgrades, that I won't have Influence for, if I would buy previous upgrade (e.g. I have 100 influence, 2 upgrades have cost of 75, if Buy Max is clicked - both would be bought).
greeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeen
.
it looks like 'buy max' in the upgrades tab is attempting to buy each upgrade in order, it'd be a nice change if it bought the cheapest upgrades first, so none get missed. also, it's occasionally purchasing upgrades that i cannot afford- i have no idea what might cause that
edit to add: it's also unusual that the timer keeps ticking up on the endgame screen, if you beat the game while you're away, the timer could be several minutes off by the time you see it.
overall, nice game! not too short, not drawn out too long. getting the automod upgrades for the first time felt really rewarding
the use of an accelerating negative to force prestige was very interesting, tho my only complaint is it makes idling this game kind of impossible. Unless you're quick on the draw with buying upgrades to decrease the 1A/s the anger quickly reduces members/s to a crawl. The autobuy helps this problem a bit, but the early game is such a drag
Dealing with the same confusion. Perhaps it is designed that Community Anger will kick in only at high levels of rule breakings per second. For me at least Anger is 0 at 25 rule breakings/s and it seems pointless to buy mods.
Interestingly: the rule breakings/s is higher than my posts/s
Edit: ah yeah the big thing on top stays at "Rule 1A has been broken 0 times". Must be broken.