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ScoreSpace Jam #22 🕹️ »Entries »Falling Foul

Great graphics, satisfying sound design. The main mechanic that created difficulty was navigating between levels which was kind of tedious. I also think that not enough balls were ever spawned to be a challenge. I think with a better balance of balls and floors this game would be great! I also really liked how you referred to LootLocker as FootLocker. 

Thank you, and yes, there really isn't a progression at all. I probably should have at least increased the speed of spawning. I also wanted to add holes as time went on, but couldn't work out exactly when to do so. 

That's very funny re: FootLocker. I've fixed it now. I think I actually thought that was the name :D

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