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V1.2 changes:
Rust and Dust:
- added auto saves and co-op support
- added extra enemies on harder difficulties and co-op
- less ammo on serious difficulty
- increased music volume
- increased estimated playtime
- adjusted the giant walker and added more background details
- new cutscene on level start
- added barriers in the final area to prevent enemies from escaping
- new level thumbnail, some NETRICSA images are also updated
Run for Life:
- No changes
Environments and encounters looked pretty cool though.
Second map had no issues, besides moving platform jank, but that's implicit to the engine afaik.
V1.1 changes:
Run for Life changes:
- Added triggers on every PlayerMarker to allow skipping through level using cht_iGoToMarker for debug purposes.
- Removed (MP Demo) from the level name to remove confusion and shorten the name.
- Introduced baby mode:
- Firecrackers on the platform on the bottom stage respawn after 15 seconds instead of 5.
- Zorg Commander on the platform on the bottom stage respawns after 10 seconds instead of 5.
- Changed pre-boss armor from +100 to +200 and enabled it on all difficulties.
- Made pre-boss health heal to maximum HP (+200 instead of +50).
- Added +50 health after the Zorg boss.
- Lowered respawn time of health on the final stage from 40 seconds to 20.
- Lowered respawn time of armor on the final stage from 30 seconds to 20.
- Lowered respawn time of ammo on the final stage from 20 seconds to 10.
- Removed Harpies with Kamikazes on the final stage on Serious difficulty.
Tell us what you think about the map!