Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 4.200 | 4.200 |
Overall | #14 | 4.300 | 4.300 |
Audio | #22 | 4.127 | 4.127 |
Graphics | #23 | 4.418 | 4.418 |
Authenticity (use of resolution) | #138 | 4.455 | 4.455 |
Ranked from55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
2 members, an artist/programmer and a musician/programmer
Was the resolution a challenge?
fitting elements on the screen was a challenge, we had to try and find clever ways to lay out rooms to combat that.
What did you learn?
we only used about a week of the given time, we tried to improve our planning to face our shortened deadline
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Wow, you guys made how many puzzles in a week? One of the best of the jam I've seen. Alot of the puzzles were quite straightforward and some were solved accidentally or by trial and error, but there also a few challenges in between and a great difficulty curve and introduction of new mechanics. Excellent work.
Very polished game.
Would be not surprised seeing it outside gamejam. And don't forget good puzzles with a nice learning curve. Good job!!
Very good game. Begs the question, "is there such a thing as too manylevels for a jam game"?lol
I think its great how fleshed out this is. The mechanics are pretty interesting, and the difficulty curve seems pretty good. I did get some feelings of "I just interact with all the elements in the room and they will eventually lead me to the door, it's too simple", but some rooms DO make you think a little harder about how each of those elements interact, and that's where this game really shines.
Everything looks very good, the music is nice, and the sounds are decent, but some are also a little "grating" for me.
Great job overall!
Cool concept, and the art was great.
Some of the puzzles were a bit basic and didn't require any thinking.
Gravity was also weirdly strong. Not really an issue but looked a bit strange.
Thank you! Yeah we maybe spent a bit too much time on the 'teaching' portion of the game. As for the gravity, the player only moves every other frame (to make movement not overly fast at the resolution), but the gravity happens at the normal frame rate, so I would guess that's why it feels fast. In any case, thanks for playing!
Really good and longer than other games in this jam! The idea is interesting, the music is good, the game mechanics are excellent... I have nothing to recommend to you, there's actually nothing to improve.
Very polished game. Everything is smooth and i like the progression.
Wow thats a lot of levels. I wasn't even able to beat the game. Maybe you could add level passwords so you can start from where you left the day before.
There's such a wide variety of mechanics here, all introduced in a manner that I can tell took a lot of thought, and mixed in very interesting ways. Some of the puzzles didn't require a lot of thought but a good chunk of them did, especially later game. They were fun to tinker with too, none of them felt long enough that redoing small pieces of them was annoying. The graphics were very charming and the main character's design was fun. I liked all the tiles. The sound effects were very fitting and the music was also good, although the game was long enough that I started to actively notice how there was only one song (which is not a bad problem to have at all within the context of a gamejam)
Congratulations on making this game !I've played your game during a live that you can watch here :
The live is timestamped so you can go directly to your game.I hope the feedback and live reactions will be useful. Keep it up !
Hey, thanks so much for doing that. It's always helpful to see someone play your game! We definitely spent a little too much time with 'teaching puzzles', which made the first half of our game a little bit slow. We'll probably do a little bit of refinement post jam to clean up the difficulty ramp. Thanks for giving it a shot!
Heey, it is so simple but hypnotising. Music helps a lot with atmosphere. Cool game!
I'm a big fan of the game's concept for puzzles and the variety of levels does an excellent job of fleshing it out. I could play a full game based on this. The game's presentation is also appealing.
Top marks! Very enjoyable puzzle gameplay, good graphics, music, atmosphere. It reminded me in a good way of The Bridge.
fun puzzle game, the level design is really work, the art style is beautiful and the music is also great.
good job.
Wow, very nice looking game! The color palette is warm, but calming, I love it. I don't know how you managed to squeeze in so many levels in such a short time, incredible!