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Killer music, killer visuals, killer writing style, cool lore and great pop culture tribute BUT I kinda feel disappointed by the lack of thematic depth in the use of symbolism, which is a big problem for such a surreal piece of work. I’ll give it a pass tho cause I loved the other aspects of the game.
First laid eyes on this game by mere chance about a month ago and it quickly became a personal favorite fixation ever since. At first I thought the unique visual style and the episodic format would be my favorite parts, but I wasn't ready for how good the writing and the soundtrack turned out to be. Presentation and worldbuilding are seriously impressive in this one, can't wait to see what else this universe has in store for us.
ok, completely aside from the BEAUTIFUL aesthetics, themes, and style choices... this game's sense of humor gets me so good. the bike horn when sergei pushes the button. the dickhead baboon. michael jackson is there. the martian just, like, as a whole (far and away favorite character btw. maybe next to malcolm from the same critter. he's just a good pal)
edit: meant to add that I really appreciated the cop-out option for the casino. I'm disabled and I needed it
I've compiled the complete collection of tracks used for this game here:
https://www.youtube.com/playlist?list=PLFztX6qfxJYdErdSS9tXwlqdCg-2mCdgm
Such a great aesthetic. It's refreshing to see a new take on visual novels.
I bought the game of course but besides that, I have to say that the demo that I played a few years back gave me a reason to get back into game development as an artistic medium. Finally during quarantine I picked it up and made a game with similar visual style!
You never know the impact you have in the world, you surely inspired me! Who knows what other things this game may have affected. It's amazing how someone's art impacts real people lives anywhere in the world.
Good stuff.
The mesemerising blend of sinister and grainy visuals and unhinged writing that's fired from the hip tells me that a demon coded this using either Disunity or Surreal Engine. It makes up for the lack of intricate narrative design and writing with a clever aesthetic that makes you laugh and interface elements that just feel good to click. Each story is short enough to avoid being too annoying to play them each twice and see the possible paths. Absolutely noided experience that I'm looking forward to continue following.