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I would appreciate a drop-down menu for Resolution rather than a click-cycle. It's a pain-point in UX having to flick through resolutions (especially in Fullscreen mode). I might also recommend making the default non-fullscreen.
Also, if you were able to make a version for Linux, that would make me very happy.
Liking the content so far.
Saw a this game on youtube and just had to try it. Loving it so far but have came across some hurdles. Moving cards while paused would be a nice addition but not strictly needed. After a while resources just pile up to an unmanageable level, shift cards everywhere and cause some clipping issues. Since gold doesn't count against the card limit I feel like it'd be easier to manage if it could be changed. Maybe as a count up near the sell slot. Another idea would be something like a socket system off to the side for the more permanent cards like houses, crafting, and resource generators. Just something to open up the field so its not so crowded. Again really enjoying the game and hope it does well!
When I launch 1.0.3, I immediately get a "new pack unlocked" notification. (There is no main menu.) If I hit "continue", I see the in-game UI, (Quests, Moon timer, etc.) but no cards or area to play them. Pressing tab or space will pause/change the rate that time passes, but I cannot interact in any other way, and the moon time never actually moves. Any idea on how to fix this? Where is the save file located in windows? Can I delete that?
Found the log! Here it is:
Mono path[0] = 'C:/Users/chris/AppData/Roaming/itch/apps/stacklands/Stacklands_v1.0.3/Stacklands_Data/Managed'
Mono config path = 'C:/Users/chris/AppData/Roaming/itch/apps/stacklands/Stacklands_v1.0.3/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.6f1 (338bb68529b2)
[Subsystems] Discovering subsystems at path C:/Users/chris/AppData/Roaming/itch/apps/stacklands/Stacklands_v1.0.3/Stacklands_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon(TM) RX Vega 11 Graphics (ID=0x15d8)
Vendor:
VRAM: 5074 MB
Driver: 30.0.13026.3
Begin MonoManager ReloadAssembly
- Completed reload, in 0.140 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.099700 ms
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
Setting up 4 worker threads for Enlighten.
Thread -> id: 6210 -> priority: 1
Thread -> id: 4dcc -> priority: 1
Thread -> id: 57a8 -> priority: 1
Thread -> id: 61f0 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.858300 ms
Loaded resolution 1360x768
55 Quests Found!
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 6218.
Total: 14.637400 ms (FindLiveObjects: 0.432800 ms CreateObjectMapping: 0.098400 ms MarkObjects: 13.917600 ms DeleteObjects: 0.188100 ms)
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Sorry! If you're okay with clearing your save file, you can do the following:
The save file is stored in the Windows Registry. Open Registry Editor, then go to HKEY_CURRENT_USER/SOFTWARE/sokpop/Stacklands, then delete the key that starts with "save_". That should clear your save from outside the game.
The game is nice, one thing that would really make it much more enjoyable would be if we could move things around while we have it paused. As it stands, it becomes next to impossible to manage when you get to late game without having resources pile up left right and center. Up until that point, this game was quite a lot of fun to play!
EDIT: And my one complaint has been addressed. As far as I'm concerned, this game is now perfect and anything y'all add to it is just icing on the cake.
The application “Stacklands_macOS_v1.0.3” can’t be opened.
Under macOS(Intel) app produces the following, and does not launch:
```
The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x6000033b2e80 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}
```
I think that you guys do impressive work with a very limited time frame, but this one was not really ready for release. A lot of bugs here. I'm pretty disappointed. I literally can't play the game after the last update, not because of an error, but because there is no board, and pressing escape doesn't bring up the start menu.
Great game! Had fun playing it, but I could beat the main quest in the second run.
I think the mechanic is fun and it is a great game. I will look to see how this evolves but even if there is no change to the game I think it is worth it.
Thinking about what could improve, I wanted to be able to organize my board while the game is paused or create some way to make it easier to manage a big board as it can get messy. Basically I started using the time I had to sell extra cards to organize my board.
Keep up the good work. The art of the game is also great!
quick note - there doesn't seem to be any way to start a fresh run? so I hit clear save, thinking it would do that....and I just deleted all my progress.... I have a terrible memory so I don't really remember a single recipe so I'm starting from scratch, but you should add a new run option, and maybe a warning box of what clear save actually is.
another technical note - in the itch launcher when i start the game it gives 3 .exe options? i'm not sure if it's seeing all the version updates as separate....? but something weird is going on and I'm not sure which to click.
Other than that, still loving the game :)
I would understand, but I think I had like 5-6 carrots and they kept just eating random stuff, even though I also had a stew ready. Some way to force them to eat some food would be nice. Maybe let them eat the thing they are closest to. Its quite frustrating that when you try to make stew they keep eating unions from your gardens.
Amazing game, just finished it.
My thoughts:
Give us a way to burn coins, or to trade them into a pile of coins card. they stack super fast and after some moons i didn't even need them anymore, maybe increase the cost of later packs (20c second to last, 30c last one).
Whenever i sold anything, my coins started to jump all over the board, maybe try to reduce the minimal distance between cards, or try expanding the board a little (got mine with 132 cards, and had to throw all my coins to the side and stack them in a bugged way).
The only advantage I think my giant stack of coins bought to me was to separate enemies on early game to fight them slower, and it secured my wins.
Farms are ridiculously strong, they should consume the soil when used, so you can't spam create farms, and carrots are really OP.
When you get a foil, maybe it could show on the Cardopedia, it was really sad when i got a Foil Stone and needed it. =(
The graveyard and the dog have really obscure recipes, maybe adding some clues inside the game.
I didn't found any way to upgrade my Militia into Swordsman, dunno if it was intended.
Feeding your troops is really slow, a speed-up button ould be really welcome. =)
The numbers on the top of the screen bugged as they got too big (see screenshot).
Sometimes my units got stuck in combat, and eventually they got free, but their cooldowns were almost zero, so the boss fight was really anticlimatic, i had too many guys and the boss didn't even attack me once.
And i got no prompt to cancel the summoning, dunno if it was intended too.
Anyway, the game is fantastic, it's like a Cultist Simulator without all the depressing things that game has, I really really loved it.
And got my poor explorer mauled by a bear, 10/10 would explore the forest again.
This was my board after getting the last card to finish the collection. Only lost 3 guys (explorer + 2 militia). It was my second run.
I sold everything to build space, and notice the coins stacked in an unintended way on the side. D=
please please please, implement an way to affix/pin stacks because it is painful that most of my buildings are pushed around whenever any of them produce anything and for this very reason I have to also kill all cows and rabbits, they make havok out of my board.
Also, the game gets too insane at later moons and is not playable because of the sheer amount of stuff; this could be improved a lot by being able to drag cards/stacks while paused.
Some sort of bug happened with the 1.0.3 release. When I open my game, there is no board. I believe I was on Moon 12, as that's what it says I am, but the timer doesn't move. It is like it's trapped in a weird save state, like the time running boolean is turned off. No board, no cards. It says I have 30/20 cards, so maybe the game is waiting for me to sell 10 cards or something, even though it's in the middle of the Moon cycle, but either way, no board so.... what's a brotha to do?
Extremely infuriating bug. At random an enemy will decide, it does not want to be fought. But you can not leave battle. If has gotten so bad that now the enemy "line" is BEYOND THE BORDERS OF THE VISIBLE PLAY AREA. If I add another Villager to it, they almost instantly die due to the difficulty of fighting THAT MANY ENEMIES. Currently trying to just get a STUPID amount of Sheds[or maybe warehouses if I have the patience]. The enemies also take up almost all my Card space, making it incredibly difficult to do anything. I also can not create a 3rd villager, since that requires having 2 spare villagers.
Thanks! For anyone who's interested to contribute: https://stacklands.fandom.com