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Mini Jam 97: Simulation

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A jam submission

Mortal WalkView game page

Follow an injured adventurer trying to make it out of a dungeon.
Submitted byMyNameDave — 2 hours, 10 minutes before the deadline
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Mortal Walk's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#93.7143.714
Concept#323.4293.429
Overall#323.2263.226
Presentation#423.0483.048
Enjoyment#562.7142.714

Ranked from21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Noah Postin : https://twitter.com/diceyno & David Thompson (MyNameDave)

Software used
Unity2D, Visual Studio C#, Photoshop

Use of the limitation
The player slowly dies to a *lethal* walk (bleeding out from a stab wound). The spirit is also fading away from every step, as well.

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Comments

Great puzzle game, I enjoyed it a lot. The ghost concept was really cool. Good job!

Submitted
Death Ticker

Really great use of the limitation, very clever to start at the point you are already wounded and the movement is ended lethal. Great work!

The ghost concept is the best thing about this. Really cool concept.

Check out my review of your game athttps://www.twitch.tv/scalphamission

MyNameDaveDeveloper3 years ago(1 edit)

Hey, thanks for reviewing the game and leaving a VOD!  You definitely found more bugs than we were able to in the time that we had XD .  Guess we couldn't find them all! Also, the orange circles were pressure plates for the arrows. 

Cool concept and nice presentation 

Submitted
Block Slide

Nice idea. The limitation was hard imho and this was a good approach!

Submitted
Raistlin

really nice use of the limitation!

(and i always like playing a good puzzle game :) )

Very tricky treasure chest. Died several times just because of his greed

This was very nice, very good execution on the limited steps mechanic 

Submitted
SLICRX

Interesting puzzle game concept !It’s a bit hard, but it showcases better the potential it has.If you were to expand on this (which I think would be interesting), I think you’d have to be more progressive with difficulty in your levels.Great entry !

We have used same limitation in our game(Steps for movement) but I can say here is used in a really interesting way.
I find the switching to a ghost to get extra moves is an interesting feature which can would be cool in specific levels.

Plus I love the art.
GG

Interesting take on the limitation an nice art! Good job!

The mood fits perfectly and I really like the little story, but it’s too quiet…Overall I had fun and the puzzles were challenging (I really tried to get the chest in level 1) Good Job guys!

Submitted
BiomeSwitch
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