Enjoying it, but ran into a recurring crash that occurs fairly regularly when dropping stones into the sun.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event2 for object obj_stone: point_distance_3d argument 1 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_get_direction (line 1) called from - gml_Script_planet_normal (line 3) called from - gml_Object_obj_stone_Step_2 (line 6)
Thank you for fixing that so quickly.
Had a more random crash occur just now, and thought I'd forward that crash report, too.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_loops: point_distance_3d argument 1 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_get_direction (line 1) called from - gml_Script_get_volume (line 10) called from - gml_Object_obj_loops_Step_0 (line 38)
Sorry for another crash error report, but this one was more nasty.
Awhile after saving and quitting, I clicked the game shortcut to play, and crashed attempting to launch the game.
After trying a few things that didn't work, I ended up deleting my save files, and reinstalling the game.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_loops: point_distance_3d argument 1 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_get_direction (line 1) called from - gml_Script_get_volume (line 10) called from - gml_Object_obj_loops_Step_0 (line 50)
Thanks for the report! I think I found the problem, it's when an object somehow is not on a planet, not orbiting anything, and not in inventory. Fix will be up soon!
(Edit: version 1.3 is now up. I couldn't reproduce the bug, but added an extra check in the code where the game crashed. Hopefully that will be enough!)