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Suggestions:
* Explain in the description how to avoid the super-fast Among Us ghost that randomly shows up and kills Pac-Man (this one is the most important suggestion. if nothing else, do this. or remove it if it's truly unavoidable)
* Rename your original character "Kinky" to something else (my suggestions are "Klunky" or "Backy"), because there's already a Kinky in the main Pac-Man roster that behaves completely differently
* Recolor Cringy and the purple one (my suggestion is to make them lighter versions of their colors, so Cringy is light green and Kinky/Klunky/Backy is lavender), since similarly to Kinky's rename, there are actual Pac-Man ghosts that are very similar in color to them (Funky and Sue) and players can get very confused if they're used to dealing with those
* Turn down the friction in deep space, since it's more realistic and more fun to glide around in a near-zero-friction environment while you're looking for planets. If that would make it too easy because you don't have to use nearly as much fuel, maybe you could have a "crash" mechanic where you lose a life if you slam into the planet too fast?
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The concept of the game is reeeeally interesting.-The gameplay mechanics are really well thought to expand what you could expect from a PacMan game. I think that taking this as a baseline you could add some extra mechanics or features to the game to make it bigger and more replayeable.
-Visually the game looks amazing and it has some nice classic pacman vibes.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
It is not a sphere, just the usual Pacman map displayed with a cool projection. A sphere cannot be tiled with squares like this (a beautiful math fact). Also the surface of a sphere is non-Euclidean so the angles on it work differently. If you made a loop and returned to your original location, the world would be rotated because of this (another beautiful math fact). Non-Euclidean geometry produces a very different gameplay.
There are some games in truly non-Euclidean (spherical and hyperbolic) variants, but there is no (publicly available) Pacman yet I think. There are some a bit like Pacman but still far away.