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It would be great if this was avaliable on ios.
I would love to be able to have this on my ipad so I could show the inner workings of a safe dial without having to use a cut-away one.
I would use this all the time in the many lock pick villages and meetups that we (Seattle Locksport) run.
It would be cool if you added a group 2m lock such as a S&G 6630 to show how it makes manipulation more dificult
Thanks for takeing the time to make such an awesome teaching tool.
Thanks for making this game! Just have a question though: I noticed that the last number in the combination is never between 90 and 20. Is there a reason for this? I actually wanted to generate a safe with a combination ending in L5 (using ascending scales and fixed flies) to see how to crack it. Does the game not generate such safes precisely because they're harder to crack?
The reason for that is actually mechanical! If the last wheel is correctly placed when the cam is at a certain angle, the lock can jam. The number range isn’t the same on all IRL locks, because the dial can be rotated differently to the cam - however it is common for real locks to not have the final number be set in some specified range to prevent any problems.
In the simulator, the contact points are always the same relative to the dial, and so the final number in a combination will always be outside of the same range.
I'm having the an issue with macOS v1.2 (same problem with previous version) - I unzip the downloaded file but then get:
“Safe Simulator” is damaged and can’t be opened. You should move it to the Trash."
when I try to launch the application. I've tried on two different macs, so I think it may be some kind of bug.
sorry about this, it’s an issue with me not jumping through all of apple’s hoops to verify the app. I’ve been told that entering this in the terminal fixes the issue:
xattr -cr “/path/to/application.app“
Sorry again, I know it’s inconvenient. I’m hoping to get the app properly verified once I’m no longer updating it every other week.
That definitely sounds like a bug, though given it doesn't happen on other platforms it is almost certainly a unity bug and not one I can fix myself. The next update will have audio volume controls so you should be able to mute the sounds if they are annoying, though obviously that will have an impact on your ability to play the game (the spectrograph display is based on the in-game audio. I'll look into alternatives to that though).
Sorry for the trouble, but I don't think I'll be able to stop the squeaking.
Yes it’s only the one kind of lock (a group-2 style safe lock), although it can be modified for difficulty. I have thought of adding other safe/dial lock types but for the time being I have no plans to add anything else. Ultimately I’m limiting myself to keep the scope of the project small, and also fun - it might be fun for me to simulate manipulation resistant locks but it would not be fun to try and crack them (afaik many can’t be cracked without drilling!).
Other styles of locks may be possible for me to simulate, but I know less about them so I’d need to do research to know if I could simulate them well and make them fun to overcome.
Super cool idea! Really fun! Looks beautiful. Great tutorials! Looking forward to cracking my first real virtual safe.
A few things: Would be good to have maybe mouseover labels for the different parts, eg. I was often unsure which bit the ‘cam’ or a ‘wheel’ is, would be cool if they had labels when needed, and some of the instructions in the tutorial say “turn left or turn right”, might be more useful if it said clockwise or anti-clockwise since turning left on an upright mechanism is a bit confusing.