| Criteria | Rank | Score* | Raw Score |
| Theme | #38 | 3.474 | 3.714 |
| Sound | #38 | 3.074 | 3.286 |
| Fun | #42 | 3.207 | 3.429 |
| Music | #60 | 2.940 | 3.143 |
| Visuals | #75 | 3.074 | 3.286 |
| Story | #114 | 1.737 | 1.857 |
Ranked from7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Just me, Noah. Your feedback helps, ratings are appreciated!
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Very cool how you chose hearts as the aesthetics! The radar having a limited time on screen really forces the player to move, however, combined with shooting consuming health and mines requiring to be shot 3 times to get rid of them, the optimal strategy is to dash 100% of the time.
Thank you! Ideally it would be more balanced on that aspect. I had some ideas to increase the difficulty but time ran out. Making the asteroids aggro from further away and gradually getting faster over time were a couple of ideas I had. Just didn't have time. Thanks for playing and leaving feedback!
I like it man, it is a bit easy though, I found it really fun to navigate through the asteroids without actually shooting rather than blasting my way through, the theme made me laugh... you're a heart collecting jam, love it. The ship feels really good to control, great job :)
Thank you, yes I wish I had more time to play test and balance it. I added the heart-bomb in the last hour and I think it made it a bit easier. Honestly I'm just glad I finished! :) Thanks for playing!
Oh, the asteroids also have a 20% chance to drop jam, to make them worth shooting. I didn't have enough time to get it all in the explanation though.