Criteria | Rank | Score* | Raw Score |
Presentation | #859 | 3.655 | 3.655 |
Overall | #1248 | 3.322 | 3.322 |
Fun | #1626 | 3.000 | 3.000 |
Originality | #1645 | 3.310 | 3.310 |
Ranked from29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to balance the gameplay of keeping your turrets attached to your mech or placing them in the world.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Cool concept, look and feel. It's a vague thought, but I think I wanted more "oomph" from connecting. Maybe even just a repair animation?
I really really liked this one. The lowpoly 3d art style was really nice, the soundtrack was fire and the gameplay was fun ( maybe a little balancing ) . Well done!
Pretty fun!
I loved the animation of the player walking and how it adjusts to the towers you have.
Pretty fun!
I loved the animation of the player walking and how it adjusts to the towers you have.
We had lotsa people doing art, but I made our enemy!
https://www.coleluther.com/
Check out the musician's website:
https://www.darkpotionstudios.com/home
Slime says: "Thanks so much!"
Really pretty title screen. Great job on that. The enemies just stopped spawning for me after a while which is a bit of a shame, would have loved to get to a crazy point of having millions of turrets and enemies going at the same time. Great job on the music and sound design too. Really well done!
The title screen was animated by Brandon and designed by Katherine. They did great work!
Unfortunately the wave system breaks when enemies fall through the map :'(
We ran out of time to fix it.
I made the SFX myself! But also game design, and the enemy model.
https://www.coleluther.com/
Check out the musician's website:
https://www.darkpotionstudios.com/home
Great job! The menu's and itch page have a lot of polish, especially that logo, and big points for actually including a how to play section for your game, I've seen a lot of entries that left me completely in the dark, so I appreciate your tutorial.