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Little duck's big adventure: a bitsy RPG »Comments
Deleted post7 years ago
Deleted3 years ago

Oh wow, thanks so much! I'm glad you played it and liked it! Since we're all figuring out how to use bitsy together, I'm gonna share my secrets right here:

  • Bitsy rooms can have two-char "names", I'd guess going up to zz, so that's 37*37. (though this game only has like 70.)
  • For the warping, I used a great hack by mildmojo (thanks section in the description) which I put into the html file generated by bitsy
  • By slowed down animation I guess you mean the avatar? That's done by using a little trick that someone in the discord found. (Ithinkit was mildmojo that did that first as well, for their midnight jam game.)  Basically bitsy has built in support for multi-frame animations, but you have to type it into the data window directly. So it's actually several identical frames in a row that simulate a longer/slower frame.

It was really fun to make this game (although I was a bit tired of it near the end, as you can maybe tell from the final battle) and I'm so so happy that people like it. 

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