My goal is to make a game based onhttp://famicase.com/16/softs/9.jpg (Item Connect), I got strong puzzle/match-3 vibes from that concept, but I think that 'connecting' the items together will add a nice spin on that genre!
I plan on making a game based on "Doki Doki Doughnut Panic":
I'm thinking of making it into a sort of platformer, with ingredients and recipes to be found throughout the game that can be used to make different power-ups -- in the form of doughnuts, of course ;-). Not sure if I'm gonna stick with it though; still in the brainstorming phase.
I'v been brainstorming for a few days, and today I'll actually start working on my game. I'll be taking inspiration fromDungeon of Flowers by Ribbon Black.
I'm thinking something like a 3/4 perspective dungeon crawler themed around flowers in some way. What's gonna be the biggest challenge is the "1000 dungeons, 1 million monsters" bit. I might try to do something with procedural generation or random selection to achieve that. But we'll see!
Multiplayer Game! =D
I'm working with my brother in "100NG" or "I00NG"!
I don't know how to post pictures... =(
ANGRY MAN
The first ever shoot'em-beat'em-up! Shoot enemies and then beat'em to keep your cool. If you get angry, it's a mad dash! Calm yourself down otherwise it's game over!
Doing all graphical NES limitations (number of colors, palette number, 16x16 pallete restriction, 128 tile limit). There are 4 BG palettes (red, blue, yellow, green) and the HUD uses the red one. Haven't made any sprites yet
I am working on a game called HELL based on this Famicase image which i took literally and i am making a game that is actually about a Fried Egg in Hell it's a manic old school arcade High Score arcade game with manic game play and seizure inducing visuals and soundtrack, (well that's the Plan) it's coming along quite nicely but still a lot to do
I, too, am working on100NG. Made a bit of progress Friday afternoon. Right now, any number of players can join and move their paddles up and down. Paddles are randomly colored and positioned, and movement is synced over the internet.
Love this concept for a game jam! Have long admired Famicase. :] Thanks for the follow on Twitter giving me a heads up!
Plan right now is to work on the game for half a day each Friday afternoon. Made some progress today! Server tracks and broadcasts the state of the ball. Right now it will bounce off walls, but not paddles yet. Server is also tracking score and will reset at 11 points. Paddles are evenly distributed between the two teams. A paddle's x position is fixed, and the more players that join, the less a paddle can move up and down. (Hopefully encourages teamwork but prevents players from forming a solid wall of paddles.) Right now I'm just using the browser default font for the score, but I hope to make a font or something that matches the 100NG art. If anybody knows of a free existing font that like that, please let me know!
Working on a game called Bonsai Calendar - things are going well. I have the skeleton of each of my scene types built and working so now it's just content, content, content. Seems like it's going to end up being a cross between a gardening app & '1000 Years of Dreams' from Lost Odyssey (with a dash of Persona). Gonna be a weird one...
The Dominations
I work with my team on a lab - to - lab game, which is a game similar to what we have done (https://x20000.itch.io/urban-era-1502). But here we want to bring more opportunities to defeat the possibilities. Also we want to made a Campaign - and a Player - Mode.
On the way you have to collect food and gold and tried as quickly as possible to build up his small town aaand to rise in the time of the periods. With your quickness you try to defeat your opponent. (CPU or Player) :)
https://mantlair.itch.io/rainbow-sword game is done! check it out if you want!
I'm generating procedural levels by using an algorithm I found on an encoding and error correction document, translated from japanese, which featured a fairly complex explanation on how to practise the dark arts. This morning I got the green light from the graphic designer, who made the famicart, so I guess I'll be continuing to work on this tomorrow. I'm planing for a top-down dungeon crawler, where you gradually reveal the map through the magic of scanlines and have to defeat three bosses in order to save your friends. I think that's explanatory enough...