Log in with itch.io to leave a comment.
I've used (as a base) your little ninja and the red demon cyclop for a Sega Master System dev competition ; https://www.smspower.org/Homebrew/YokaiNinja-SMS
Thanks for this awesome set!
Hi there!
I wanted to say this is amazing, not just for the sprites but especially with the attached Project giving some inside into possible structure patterns for a project. It is, despite its size, a goldmine to see the use of @tool, possible camera transitions, programming of behaviour patterns and others.
HI! I used some of the assets in my godot project. Heres my youtube so you can see: https://www.youtube.com/@TheHomeOfM3me
Hi, and thanks for this pack, it's awesome!
I have a little question about frozen waterfall, is there a way to create a clean transition using frozen water and waterfall, I couldn't find a way to make it look clean:
https://postimg.cc/QHKQtvcH/e72a37b3
Thank you very much for the hard work!
Hello, I wanted to inform you that I used your free assets (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
I really loved your asset and used it in my game. Thank you so much!
Steam:https://store.steampowered.com/app/3224750/Slot__Dungeons_Demo/
Incredible pack, really. I have a demo of a game I am making using it: Kindred Spirit by NSS Presents
I'm using just a couple of the tutorial sprites from here in my recent platfomer Colorize, and I just put a demo of it up here.https://lifelessgamesstudio.itch.io/colorize Can't thank you enough for all these sorts of resources do for the community!
Wow, incredible pack. I'd like to incorporate this in an open source project of mine that is set around a rural Japanese train station. To that end, my suggestions are:
- Train platform
- Train tracks
- Train
-Hachiko Statue
- Vending Machine
I see you've turned down commission offers in the past, but if you're open to some sort of donation-based prioritization of requests, please let me know.
Hi pixel-boy! I would like to thank you for the awesome asset pack. I can only recommend it to everyone.
I used it for my latest Game Jam game, and it was a pleasure to work with:
Hello! Just wanted to say the asset pack is amazing. In case you wanted more suggestions for features, here is what I wouls love to see the most:
1. Animations/sprites for diagonal movements. Would make the movement feel a bit more natural.
2. When attacking, it appears that the left hand is used when attacking facing away, whereas the right hand is used when attacking when facing toward the camera. Same case for right/left attacks.
3. More animations for attacking (perhaps a sweep attack) and perhaps climbing or swimming as well.
ive been making a monster rpg using your assets. they have helped me a lot. you can see if you want. basically can catch each monster and it follows you. im still trying to figure out what i can add to my game. having more monsters would be cool. or even having left right up down sprites for the animals would be cool too. or having the boss have more animations. the attack animations were really useful too. the link is here: https://underground4550.itch.io/monster-game-rpg
Just a suggestion, if you can have left and right animations for character like the forager.
Also, animations for character:
-fishing
-digging
-watering crop
-chopping trees
-hammering (like for building a house or like a construction thing)
-etc
Also if you plan to already shift this to not only ninja thing.
maybe, add some industries like
-beekeeping
-mining
-ceramist
-textile
-winery
-grilling
-etc
maybe also like a tower defense with buildings / towers (with upgrades available maybe 4-7)
The addons folder is empty in the GodotProject.zip file. So it can't load any Dialogic files because they are not included. I think the same goes for the web version shown on top here. It all means no dialogue shows up when entering dialogue area. It would be very nice to have it fixed. If (re)using Dialogic is an issue, I can recommend inkgd
I don't know if the demo used the dialogic plugin, I think I wanted to use it but I finally changed my mind, the dialogs probably never worked in the demo but it's possible that the project incorrectly deleted the dependencies of the plugin.
I recently worked on an updated version (with Godot 4.0) I should have a few days available this week for us to release the next update and this new Godot version.
yo bro thanks again for this great pack
i have another great suggestions in this asset pack
1 persian palace well suit the desert map and any other palace well be great and king,queen,prince etc royal memebers
2more buildings to fit(iskimo,desert,grass,) maps
and at least i have one question i searched so much for the blocks that u put it in ur game in villiage and couldnt find it what the name of it
and i wanna say thanks again
Love the asset pack!
For suggestions i have one but may be particular to my usecase haha.
I'm building a TD game and the only thing is iffy are the towers haha. I'm currently using the 2 statues of a soldier and a monk on TilesetHouse as are the only 32x32 that look like a towers (not even that much though haha). I was wondering if we could have something similar to towers.
Also, what did you use to create the assets? I may need to add/change a few things and i was wondering what program did you use.
The last update added a full UI theme, with more to come: https://pixel-boy.itch.io/ninja-adventure-asset-pack/devlog/716970/update-5-char...
Just began learning to program in GODOT. I'm using your assets to build a Zelda-Like adventure, they are great. I have a playable prototype called Ninja Quest (LOL lots of Ninja Quest games out-there.) As I learn more about GODOT I plan to incorporate every asset from your pack in the game. Really excited about it. Thanks for your work.