Criteria | Rank | Score* | Raw Score |
Topic | #136 | 3.839 | 3.839 |
Creativity | #142 | 3.817 | 3.817 |
WOWIE! | #300 | 3.204 | 3.204 |
Sound | #334 | 3.108 | 3.108 |
Fun | #400 | 3.118 | 3.118 |
Visuals | #402 | 3.194 | 3.194 |
Simplicity | #586 | 3.172 | 3.172 |
Ranked from93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://wingless-seraph.net/en/
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Alright nice use of the theme! The controls were a bit awkward at times but it still made for a fun experience.
very good concept, the character animation is nice, the last level is way too hard I think? I don't know. I can't beat it
Hah, this was really fun! The entire idea is very unique, and implemented pretty well, sort of like an anti-tower-defense. The models were really good and their little bouncy animations were cute. The Sfx were nice. There were some overlapping issues with the background which caused it to flash a bit, and some of the torches went wild. The difficulty spike was intense for sure, and there were a few bugs in the last level which were really annoying, but i still beat it, and the boss level was pretty great, and just the humor overall was pretty great. Amazing game!
This is one of my favorite submissions so far. It's just so funny and cool. I love the backstory and the fact that we're just babysitting this hero :D
I wonder if this is what happens when you select the easiest difficulty on a regular game
Anyways, great Job!
This is a really fun game! I love the way the characters wobble haha. Nice job with this :D
Really creative take on the idea. The only critique I have is the camera. It feels a little disorienting to switch between the guards and maintain a constant understanding of where you are relative to the player. Other than that, it's really neat, good job!
AWESOME... LOVE THE HUMOR AND THE FACT THAT I NEED TO MAKE THE HERO WIN
Oh man, after a probably 30th try I managed to get past that 4th level! Of course such a difficulty spike is not ideal, but because I was expecting a boss fight and hero told me this is the last level, I was motivated enough to push it through! And I'm glad I did, this really good experience overall! :) And boss fight was also super cool, refreshing but still familiar with the mechanics.
Some ideas how maybe one can address this difficulty spike on 4th level:
- Make the level shorter, if you manage to beat that tricky sequence, then finish the level quicker (as finishing the level also works as checkpoint)
- Communicate minion AI a little better - the particle above his head is a great start to that! But it doesn't do all the job, as minion will shoot instantly after reaching his range, also I believe there is a small time gap between minion turns and shoots, maybe change particle color for that moment? Just random thoughts :)
The game had some decent amount of polish (dialogues are really nice implemented), but some occasional bugs still can occur, like colliding with torch or getting stuck mid-air on the platform ledge. Also it was sometimes hard do differentiate walkable platform from background wall, they look very similar. The art style and visual ideas were really nice, the execution on them wasn't perfect, but solid :)
But most importantly, I totally LOVE the concept and idea for mixing things up gameplay wise and how it was supported via the story! Really great job in embracing the jam's theme, kudos to you, sir! :)
Edit: If you want to try out our game, as you kindly offered in the forum, I wouldn't be offended at all! :D
Thank you thank you for the great feedback! :) and yes, I'm already aware of the issue on the 4th level and will make a build that reflects that after the jam ends. and I think the insta-fire "bug" happens bc I forgot to reset fire time on level reset so It feels like they fire instantly sometimes. so that have to be addressed as well. Thank you for playing all the way to the end though. :) I appreciate that.
Good Game. Though it took me a minute to actually understand what the goal is haha