Criteria | Rank | Score* | Raw Score |
Topic | #10 | 4.333 | 4.333 |
Simplicity | #62 | 4.200 | 4.200 |
Fun | #78 | 3.867 | 3.867 |
Visuals | #89 | 4.033 | 4.033 |
WOWIE! | #169 | 3.533 | 3.533 |
Creativity | #227 | 3.600 | 3.600 |
Sound | #256 | 3.267 | 3.267 |
Ranked from30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Retro Music Pack by JDBArtist (https://jdbartist.itch.io/retro-music-pack)
Credits
SelinaDev
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Great game mate! Full marks on simplicity, creativity and capturing the theme. The CRT effect, retro music is completely nostalgic. The last level was fun! I just wish there was one or two more levels lol
You can improve the experience of maybe the sound aspect? It needs more variations. I had to squint to understand the writing down below, it's not very legible. Maybe a cool voiceover of the AI would've made the experience amazing. These are just nitpicks! I really enjoyed the game 👾
Thank you so much. That is really encouraging.
Yeah, I did poorly on the sound. Especially the walking sound was originally matched for a bipedal character, which I later swapped out for the blob. Now it really doesn't match. And for the font I agree as well. I even switched it out basically last minute, because the one I used before that was even worse.
I did actually consider voice over, and my partner even offered to do it. Retrospectively I know that we could have done it, but at the time I was just worried that that would cost too much time. But I am considering working on the game again after the jam, and voiceover is definitely something I will do then.
Great art design. Excellent use of the shader effect. And the level design kept being interesting, dying then the game trying to protect you.
Side rant. This was Godot right? had to play it on Firefox was not playing on chrome was stuck on purple screen(not affecting my vote). Don't know why but Godot games play better in Firefox for me ,even my own.
Sweet game! The CRT effect and the screen change effect were both really cool. I liked how it was a sorta story/puzzle game where you were trying to figure out how you could die! I feel like you could go a bit farther with that idea, like add all sorts of ways of dying or like multi-step processes like get wet > electricute your self for example. Only issue is that the CRT effect makes the text kinda hard to read
Thank you for the feedback.
Every game set in a simulation just needs some sort of CRT effect ; ) And yes I agree, and I even changed the font last minute, as the one I used before had even worse readability.
Thanks for noticing the puzzle elements. I tried to code it in a way that would make finding different approaches necessary.
Yeah, I even had more elements planned (for example lasers), but decided to limit the scope. But I am considering if I want to expand on the game after the jam, and if I do, I would certainly do that.
I really love it! I love how you took the concept of will you snail and flipped that on its head! Amazing Work!
Wow this game has some incredible style! The gameplay is that of a classic platformer, but the setting and the art style really send it to the next level! Great work!
Please consider playing and rating my game if you can :)
Well presented, controls well, polished, fun! Good job.
The most interesting thing about this one is the interpretation of the theme. "Try to get the objective but the objective keeps disappearing because the antagonist is taking it away from you", could easily mechanically be the same if it was spikes or "win flags" you were trying to hit. So mechanically I don't think your game supports the theme...
But! You won me over with the "overbearingly kind ai". I did feel like I was trying to fail! Credit to the writing :)
Thank you for your feedback. Yes, I noticed a bit into the jam that it is more or less just a reskin of the objective. Once I did notice I tried to reinforce the feeling a bit, like adding a victory sound for the goal, and emphasizing the story of the player being trapped a bit more. Glad to see that that helped.
Nice little platformer. Fun to play and the controls felt responsive. Good job
Thank you! And yes, it basically is.
I first though of these youtube videos like "100 $ if you can miss the shot", where they have robots that move the basket to the position you're shooting. Then I remembered that this whole prediction thing is basically what Will You Snail? does, so I decided why not just flavor it like that?
Good game, the walking sound can get annoying sometimes, and I would be nice if there was a bit more variety, but overall, good job!