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AGDG DEMO DAY 16 »Entries »Khryse

Viewing post inKhryse jam comments

Alright, that was more fun than I expected. But also less fun.

Lot of comparisons to Pepsiman, Spiderman (I swear that midair animation is straight off Spiderman Enter Electro or something), but it's momentum based. Which means a lot of not really having anything to do midair since your grapple is out and you can't change your direction midair if your life depended on it. Which fortunately it doesn't, but it does mean a lot of tumbling all the way back to the beginning, back to the same two admittedly nice Delorean assets.

Other than that, though, pretty darn nice. I mean it's obvious what you just cooked up to be in there for the demo build, but it's just for the demo build so it's not even a factor. All worked well, would love to run an obstacle course ala Lemma or something with these mechanics. Good job!

Cool, thanks for pointing me towards Lemma, going to play that and see what i can learn from it!

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