Criteria | Rank | Score* | Raw Score |
Aesthetics | #44 | 4.462 | 4.462 |
Feel | #99 | 3.692 | 3.692 |
Overall | #114 | 3.769 | 3.769 |
Innovation | #210 | 3.308 | 3.308 |
Theme | #272 | 3.231 | 3.231 |
Ranked from13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
To go fast and score a lot of point, you need to manage the heat of your ship.
Boosting Increases your heat and make you go faster.
Turning Decreases your heat and allow you to manoever and score points.
Environment also change your heat.
This forces you to alternate between the two at all times.
Third-party resources
I used Unity as a game engine. I made all the code and most art assets. The other assets I used are assets on the Unity Store.
The most notable one is '2D Sky Free', which has multiple image of clouds that I used to create the dynamic sky that you see ingame.
The font I used is Asgalt by Rémi Lagast (http://www.dafont.com/asgalt.font)
Contributors
Developer : Alexis Lessard (https://twitter.com/Alexis_Lessard/)
Font : Rémi Lagast (http://www.dafont.com/asgalt.font)
Source Code
https://github.com/sprawls/GMTKJAM
Log in with itch.io to leave a comment.
Love the aesthetic and use of dual purpose. Wish there was more to force you to make meaningful choices between turning and speeding up to balance the meter while maybe avoiding something?
Turning was a bit confusing from a side scroller perspective but still, cool stuff!
Lol scored arbitrary points
This is a pretty neat concept and looks sublime. I think it'd be pretty cool if you added some things into the environment to aim for to give you a score boost or multiplier.
Oooh I had my eyes on this one! This is pure eye candy and the pink blue combination is so cool!
Wiggle-wiggle and boost ftw.
I recorded while I played and commented your game:https://youtu.be/zbY2uAW-M4Y (still uploading at the time of writing).
High score: 3 291 948 arbitrary points!