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Dear Idan Rooze,
I hope this message finds you well! I wanted to follow up on my previous message regarding SnackR and the opportunity to showcase your creative projects on our growing platform.
SnackR is rapidly evolving into a go-to destination for games, comics, and animations, designed specifically for creators like you to connect with a mobile-first audience. Our platform empowers creators with features like visibility tools, engagement analytics, and monetization options to truly amplify their reach.
If my earlier message didn’t reach you or if you’d like more details, I’d love to schedule a quick chat to walk you through how SnackR can benefit you.
Here’s a quick recap and some helpful links:
SnackR on Google Play:https://play.google.com/store/apps/details?id=app.web.banzan_snackr.twa&hl=en
Introduction Video:https://www.instagram.com/p/DCVjW1LIM07/
Our Website:https://banzan.co/
Please let me know if there’s a good time for us to connect. Your work has the potential to thrive on SnackR, and we’re excited about the possibilities of collaborating with you!
Looking forward to hearing from you soon.
Best regards,
Renil Mathew Felix
Banzan Studios
Dear Idan Rooze,
I hope you’re doing well! My name is Renil Mathew Felix, and I’m reaching out from Banzan Studios, the team behind SnackR—an exciting new platform that combines the best of TikTok, YouTube, and Patreon, specifically designed for creators like you. We’ve been following your work, and we’re particularly impressed by your project, "quetzalcoatl" The creativity behind it caught our attention, and we believe it would resonate well with our growing audience on SnackR. SnackR is an all-in-one platform where creators can share games, animations, and comics, and engage with a dedicated mobile-first audience. This is built by a team of folks who have been creators themselves and have faced the same problems that young creators like you do. Each feature and functionality is built while keeping the ‘Creator’ in mind. We're focused on giving creators control over their content and its reach, and we'd love for you to be part of this journey. While "quetzalcoatl" truly stood out to us, you’re not limited to submitting just that—we’d be thrilled to explore any other game or project you think might be a great fit for SnackR as well. If you're interested in learning more about how SnackR could benefit you and help you reach new audiences, I’d love to discuss this further. Please let me know if you’re available for a quick chat. Feel free to check us out in the meantime: Website:https://banzan.co/ Instagram:https://www.instagram.com/banzanstudios/ LinkedIn:https://www.linkedin.com/company/banzanstudios/ I’ll also share a short video showcasing what SnackR is all about—this will give you a better sense of how we’re creating a platform tailored for creators like you: ~https://www.instagram.com/p/DCVjW1LIM07/ Here's the actual app on Google Play. Let me know what you think! ~https://play.google.com/store/apps/details?id=app.web.banzan_snackr.twa&hl=en
Looking forward to hearing from you! :)
Best regards,
Renil Mathew Felix
Banzan Studios
I'm not sure how this game is meant to be played, but there seems to be no punishment for tip-toeing through each level to never launch passengers and get a max score. It's a very optimal strategy, which is a shame because it's not a very fun strategy. I don't know how I feel about fun equating to high risk, low reward, meanwhile safety and assured victory is low risk, high reward. That seems backwards.
Here's the real challenge: try to finish every coaster with 0 passengers
Also, Amazing game! great work
loved the artstyle, music, and just the game in general
Great job on all the levels
I just wanted to share some ideas:
- you could add an upgrade system (ie. acceleration, brake speed, amount of passengers, cart length, etc)
- you could add different worlds, because you already have a lot of levels (I'm beat level 50 and it's still going, so who knows, maybe there are)
- you could add a story being told in the background or something, I already loved the dynamic background, but I think that really lends itself for something like that.
- you could add some mechanics to spice things up (ie. boosted tracks, slowed tracks, enemies, things to avoid, etc)
just some ideas the game is great as it is already and I've really enjoyed myself so far :D
(so thank you for the enjoyable break in between studying! :))
Pretty fun game, I love the core idea but I think it needs either more content or fewer levels.
Most levels can be completed without losing any passengers just by going slowly and coasting to conserve fuel, which is kind of boring.
Is there actually an ending or are the levels procedurally generated forever? I got bored and quit after level 30.
Thanks for sharing! Make sure you check out our newAndroid version as well, it features procedurally generated levels.