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Fidel Dungeon Rescue »Community

Part of the fun is how every level you play is different, and how you lose all your progress when you die. This game is more lenient in the sense that each level lets you die twice, and rewind if you messed up. It's a bit like spelunky, where although the game is short it is extremely difficult, and the only way to ge past it is to get good at the mechanics. While yes, it would be easier to start from where you died, it can take away a lot from the core experience. Perhaps, you could take your time and plan out your moves all at once, as this game is very possible to beat in one go

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