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Pixel art cover with stone ruins, four pillars, autumn trees, and the title 'Epic RPG World: Ancient Ruins' at the bottom.

Epic RPG World Pack - Ancient Ruins

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Viewing most recent comments1 to11 of 71 ·Next page ·Last page

Very pretty. Do your tilesets work with RPG Maker?

Thank you! I don't use RPG Maker so I believe you would have to reorganize all spritesheets to meet their requirements

two questions: will there be four directional animations for the player? And how many total assets are in all of the Epic RPG World Series (around)?

There are 10 so far and 4d character is in consideration and, when I start to work on the character's pack, I'll decide about it together with everyone in my Discord and here

noice, I will say, if I knew RPG maker, I would totally make this a fully story game like Undertale or something

super cool! if you plan to add 4 direction animations to the character pack I'll be happy to buy it!

Hi, this asset is great! but using it in godot can be a bit of a problem, as the link below explains.

https://www.reddit.com/r/godot/comments/1cfwvtl/animated_tiles_when_misaligned/

If you want to use animated tiles in godot, you need to modify them in krita or other image processing programs, otherwise you can only use 7 frames of animation tiles.

So can you also provide files for godot? Just change a line of 7 frames to a line of 8 frames(also 15 frames to 16 frames).

Thanks!

Ohh this is really cool! Is there a transition from water to blood :?

Thanks! Not really but I can make a simple one. I'll add it to my TODO list

that would be great! Thanks :3

mutmut1 year ago(1 edit)(+1)

When I press ctrl+m, automapping doesn't work for tiled.May I know how it works?

The files are working fine. Please, if you don't know Tiled, you can access my Discord to get help but to learn more about the software in general, I recommend their official Discord and theirDocumentation
Here is a quick tip about automapping: 

  • rules.txt must be placed in the same folder as the map file
  • you can have multiple rule.txt files. If you have a map in another folder, create a rule.txt in this folder as well
  • the rule.txt: to refer to rules in previous folders, use "..\" to jump to previous folder and then type the rest of the path. you can repeat this process to go further but I recommend to keep your folder structure simple and not too nested
  • automapping works per layer, so the name of the layer matters. Check the rules(.tsx files) to check the layer target

I solved it  It was a layer name issue. thank you!!

do you have color pallete for asprite?

I don't work with predefined palettes. Sorry mate

Greetings! Are you planning to make a walking or attacking animation for the merchant? (like baton swing) It would be really cool to be able to play with the merchant's character.

Hello! I'm considering it for sure ^^

Hi, Is it possible to have A very small tileset for to see how it could fit in my game? 1 grass 1 water or something 

Hey! Ancient ruins has a demo version ^^

Oh sorry :/ where can I see it in the page. I scroll couple of time but could not find it.

Viewing most recent comments1 to11 of 71 ·Next page ·Last page
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