Hey! I just played the new version of the game and loved it! Nice work on it! What I'd love to see next is equip-able weapons, and maybe an armour crafting mechanic. I'd also like to see events, like festivals, or attacks and any other cool things that you can think of. Other then that I love the game, you've done a really good job on it!
Thanks!
How about a bulk order list that turns up every now and then from weapon stores elsewhere? So you'd get a list that you need to fill the needs of by a certain day. Put all the items you crafted for it in a shipping crate and you get a bonus if you managed to get all the items in it on time (it then gets taken away). That way you not only have to deal with customers, but also try to fulfill orders outside of working hours so that there's less making stockpiles for keeps.
I have a couple suggestions.
Weapons
Mace - 1 ingot blunt weapon with 1 hand grip (the dagger of the hammer family)
Crates
It would be great if the crates had a lid that could be closed, that way if one is picked up with items inside (i use one of mine to hold 1h grips in the store) the contents dont explode everywhere
Deliveries
Orders of more than 10 would be amazing, would save much back and forth work to bring quantities of grips and guards into the store
Shop
Add another torch to the right side of the bench, to make it easier to see when assembling at night (currently only a small portion stays bright enough to see metal on the blue of the bench)
Hi Thor30056! I understand your frustration, but currently the developer does not have a Mac on which to build, so don't expect a Mac version to be released anytime soon. There's a discussionHERE about some possible workarounds in the meantime from other users with Macs. You can also add your vote for a Mac version on the MLBS Trello pageHERE. Thanks!
Hi BOBTHEKILLER! Items snap together on the workbench in the orientation of the part you're holding. So if you're holding a grip and it's pointed down toward the table, the blade will be wedged in the table when they snap together. When an item gets stuck in the workbench, follow these steps to unstick it:
Hope this helps, and Happy Smithing!
I read that you increased the cost of ingots. I have just got the game and I'm on day 8, I am still on the copper ingots as I am struggling to make much money. I was wondering if I'm doing something wrong or if something should be changed to make it a tiny bit quicker. I also read that you are supposed to get a lot of money if you give them the item quickly, if I give it to them instantly I still only get a max of 3 extra money.
Be aware that there is a bug where sometimes you dont get paid for the ingot used in an item. Check the price of every sale... and for the time being do what i do, save after every good sale and alt+F4 if you get a bad sale and reload the game.
This could be the reason you dont seem to be making profit to advance. It only takes 1 or 2 bad sales per day to kill all profit.
Hi imperialfish! The ingot pricing is much steeper in the latest version. The profit you make on items you sell is a relatively small percentage markup from the cost, but as you get into the higher tiers, you will make more money. The developer knows that everyone has a different pace they'd like the game to play at. Some people thought the previous version was too easy (you'd usually be done by day 10-15 with no reason to keep making more money other than having a big number). Don't expect this pricing scheme to be set in stone, though, we're still in Alpha. Also, Dasius has been working on the idea of having the pricing tied to a difficulty setting so that players can enjoy the game at their own pace, but that's not implemented yet. Hope you're still enjoying the game even with the increased difficulty and Happy Smithing!