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Sugar Service

Sugar Service

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Viewing most recent comments1 to11 of 291 ·Next page ·Last page

Where can I get a completed save file? I already played the old content and would like to just skip to the new content, but I don't have any save files still.

How do I save in this game?

Press escape on PC or the menu button at the bottom

Thank you. I played the game for the first time yesterday, but was too tired. Then I clicked on everything on the cell phone and everywhere but found nothing.

This game has some kind of strip game? (sorry but my perv mind can't separate strip and cards when the letter H is involved)

there's no strip game, it's just a card game. I don't know where the letter 'H' came from, there's no 'H' in the title.

i think you accidentally listed the mac download for 0.11B as a linux download

You're absolutely right! That's my bad, I've fixed it. Thanks for that

Is it possible to "add" an optional Futa protagonist (male protagonist skin swapping)

Acceptable for me even if I need to pay extra for this

Not possible, because it's hand-drawn assets with unique art asset requirements, it's a LOT of workload for a feature I never intended to add.

Got it, thanks for the reply

*edit, nevermind, saw your reply saying 2025-2026! :) *

Hey! just downloading now, really liked A Town Uncovered, hoping there will be more to that in the future too, but will this game also be on steam in the future? i hadnt seen anything about it on this page.

ATU is in its finished state, excluding some polish and bug fixes that I've yet to do. Mainly it's so I can focus on this game and have it grow and thrive. Sugar Service will be on steam in the future for sure!

okay great! thank you!

Be careful about supporting this dev, he will abandon projects as he gets bored of them, a town uncovered was basically not updated for a year before he just "condensed" aka cut a lot of the story and then just pushed it out the door to be able to do something else.

GeeSeki13 days ago(6 edits)(+7)(-1)

Valid take. A Town Uncovered was a game I've started 9 years ago and it was the first ever project I worked on. I knew nothing about the importance of planning a project, feature creep, and I was literally learning how to do things as I was making it. Cool ideas were out of my wheelhouse and by the time I knew how to code it, there was too much content for it to be feasible.

It was the singular project that made me hate being a game dev, the only reason I didn't "abandon" it sooner was because I felt like I owed people to continue working on it. Most of it, especially the last few years were mentally painful. Until I finally decided to finish the game as best I could do without having to commit to something I hated for another x amount of years. 

Yeah, it's not a perfect ending and the me from 9 years ago would've hated it too. But I believe it was the right decision for myself as a game dev and it's at least something rather than ACTUALLY not having a conclusion. THAT would be the definition of abandonment.

It was one of those "can't people tell I really hated developing for this game, why are they still supporting it". I was pretty vocal and it wasn't a secret that I really just didn't wanna do it. So yeah, I'd rather pursue something I'm super excited, passionate, and proud of, like Sugar Service than some amateur project I made 9 years ago that so happened to find some luck and success within the community.

I acknowledge that without ATU, I wouldn't be able to make Sugar Service, so I thank it for that but I'm not sorry that I decided to call it quits earlier than it needed. I've taken all the mistakes I've learnt from ATU and have and will continue to put it into Sugar Service's development. I've planned the game out and designed it in a way that makes me motivated and has a clear end game.

I'm sorry for not giving the ATU that we envisioned together but I'm putting my happiness and mental health before that.

W dev, dont care what others say.

Well i hope you enjoy working on this for the future. not because you feel you owe anyone, but because its something you want to do, for you!

Absolutely love working on Sugar Service, I feel the complete opposite of burnt out whenever I'm working on it. I get excited about what new content I can make and share with ya'll

thats great! good for you! :)

"can't people tell I really hated developing for this game, why are they still supporting it" - Ummm.... No. People can't see in your head, and most people don't really care about the person behind it. That isn't meant as an insult, it is just a reality. I guess that's the best possible outcome at this point - but really, there are no winners here; still, as you laid out, it could have been worse. Just checked- game was put on steam almost 4 1/2 Years ago, so basically "halfway in" at this point, since it isn't too recent, you get a pass here. It is sad, because I really liked it (def. in my top 5, if not 3 in this genre) and held back playing it for some time, to not burn out on content drip. I feel kinda burned here, but I understand your where you are coming from. I don't think there's going to be support for your new projects from me for the time being (still wish you luck and success, but I'd rather wait and see the finished product before investing in it). It'd be nice if you decided in the future, after taking a break from this game, that you revisit it with fresh ideas and improved competence and confidence. But that's not a decision for today.

Absolutely fair, hopefully we can produce a finished product that you'd be willing to try out in a few years. As for ATU, I may come back to it every once in a while to do some minor clean up on some parts, like making certain scenes more grounded but I highly doubt I'll have any drive or motivation to actually improve it in a noteworthy way. Nothing that requires a replay of the whole game.

To me, I'd rather spend my time working on the NEXT great project instead of trying to salvage (in my eyes) a big mess of scraps, clunkily put together with super glue and glitter. I'm happy just having it sat in the garage as an occasional reminder of where I started from and that it gave me the experience to create better things. 

I think most people, if asked to instead of working on a new, exciting project that would be better than the last, they should try and improve the work they did 10 years ago when they were fresh faced, green, and learning the fundamentals. They'd scoff at the idea, it just doesn't have a single appealing aspects to it. And that's not towards you specifically, I just mean in general, we sometimes forget how soul-sucking backtracking is, in art, games, work, life, whatever. Everyone wants to feel like we're moving forward and not back.

I appreciate you having ranked ATU so highly on your personal favorites, I wouldn't even rank that game in my top 20. Which is good for me personally, it means my standards for a game I can create is still sky high.

Hey, I'm a few minutes into the game and I'm getting locked out of progression (Version 0.11B). It's asking me to go to my bedroom to change before talking to Juliet but the room change button is grey and isn't activating. I tried to load back my save and go to the bedroom first and change but it still gives me the same dialogue and locks me out.

If you're in Juliet's room, the game tells you that you need to give a gift to Juliet before you can proceed.

Yo, I'm currently lvl 13 in the game and have 9k money but for some reason I can't buy or click the silver card pack, any ideas on why is that?

Yeah, it's because it's not in the game yet. Game is still in development so there's content that are still yet to be available.

Oh alright, I thought I was doing something wrong, looking forward to more updates, cheers! 

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