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Coup Ahoo »Comments

Viewing post inCoup Ahoo comments

Hey, some feedback from me: 

* I wouldn't mind if the initial RNG is a bit "doctored". Like if the starting dice roll, first enemy cargo and the first loot are more favourable. I end up restarting runs that finish the first battle with less than 12 cargo points

* I noticed that the crew mate that upgrades cargo on blanks sometimes attempts to upgrade non-upgradeable cargo (pearls, special pieces, 9's)

* When some long ships pass by, they might disappear before they are completely off screen

So the overall start RNG and "bad starts" is a tough one. I don't really think doctoring it to be more favourable is really a solution. It would just move the goalposts of a "good start". I've more thought of incentivizing not restarting even one a bad start kinda like the whole whale mechanic in Slay the Spire. So unless you know, it's a brilliant mechanic where the gives you a reward on a start of a run if you've reached the first world boss on your previous run. The legacy trinket was my first attempt on treading the same line while also having the side effect of "one more try". I've thought of maybe adding like a hidden luck stat that'd increase if you were like very much below the "par" between levels and it'd give you more chance at getting good events.

I like the luck stat idea - gives me a reason to hope and to continue playing. 

I still think that reducing the spread in the beginning might be good. But it is also true that I generally don't enjoy so rng-heavy games

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