Criteria | Rank | Score* | Raw Score |
Innovation | #120 | 3.829 | 3.829 |
Gameplay | #284 | 3.488 | 3.488 |
Overall | #403 | 3.407 | 3.407 |
Audio | #419 | 3.341 | 3.341 |
Visuals | #432 | 3.707 | 3.707 |
Enjoyment | #511 | 3.415 | 3.415 |
Theme | #1075 | 2.659 | 2.659 |
Ranked from41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This is a puzzle game where you place Tetromino blocks that are mirrored on two boards. Nothing can go wrong on the left board... But everything can go wrong on the right board... Your goal is to clear all the darkness squares on the right board. You do this by overlapping different colored Tetromino blocks on the left board to create light blocks. After you play 3 blocks you get to select a combination of light squares. The selected light will repel the darkness around them!
What code and assets did you not make from scratch during the jam (if any)?
Assets for Icons
https://www.kenney.nl/assets/input-prompts
How many people worked on the game?2
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This is such a unique little puzzle idea. Amazed how you two managed to think of the design, let alone polished it so much. I'm very impressed, and had a lot of fun with this!
Best score I got was a 15. Love to know what the least amount of turns you two devs have beaten your own game with <3
Nice concept. Took me longer than I would like to admit to finish it though... Good Job!
nice game to play , and have a good idea 🔥 i hope you will rate my game 😊🧡
Really cool concept for a puzzle game! The game looks great, it's super polished! I like the gameplay and it's fun to try and get a lower total move score when playing again. Would've totally kept playing if there were more levels and stuff added. Great work on this!
We very cool game. At the start I was kinda confused. But it felt rewarding figuring it out. Also good explanations in game. Good work :)