Criteria | Rank | Score* | Raw Score |
Innovation | #491 | 3.283 | 3.417 |
Enjoyment | #626 | 3.283 | 3.417 |
Theme | #688 | 3.122 | 3.250 |
Overall | #742 | 3.096 | 3.222 |
Visuals | #819 | 3.203 | 3.333 |
Gameplay | #828 | 2.882 | 3.000 |
Audio | #895 | 2.802 | 2.917 |
Ranked from12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Imagine waking up with no memories, trapped in a bunker with robots insisting you're safe and everything's fine... Can you trust them? Is "nothing really can go wrong"? Play our short game demo to find out
What code and assets did you not make from scratch during the jam (if any)?
Development & Animations by Tal DS
3D Assets by Foofik
How many people worked on the game?2
Log in with itch.io to leave a comment.
Good game! Caught a couple of bugs. 1 time I threw a can in the trash but the game didn't count. On the 2nd try I accidentally ran behind the door and couldn't get through because of the robot. On the 3rd try I beat the game :)
Really cool mechanic with the hand thing! It didn't always work perfectly, but I enjoyed it. Also fire credits.
Interesting gameplay idea I did enjoy it if this continues It would be interesting to see good job also goofy credits I liked it
Cool idea, the grab mechanic is neat if a little finicky. Would be cool to see this continued!
Very cool project! I enjoyed the futuristic theming of the game, which is complemented by a hint of humor in the interactions with objects and robots. The distant grab mechanic was a cool feature that added depth to the gameplay, forcing you to think for a brief moment about how to proceed. It even brought back memories of Half-Life 2, where skipping interactions and cutscenes could sometimes leave you stuck.