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I think that this is a good start for a game, and really shows a lot of passion for what you do, which I whole-heartedly support, but I think that the story is a little... shallow? I mean, the message is loud and clear, but it feels more like a scary PSA than a real art piece, and while that kind of clarity is important to ensure your audience understands the message, there are a lot of better ways to express that than just saying it outright. Horror is a very nuance-based genre, and some of the best horror films (really, films in general) leave you thinking about what the symbols (both literal and literary) contribute to the overarching narratives at hand. Over-explaining certain details and being upfront about things may be nice for the shock factor, but it rips the nature of discovery from the viewer.
The ideas you had are really good, and I'm a fan of the puzzle systems, just maybe try to dig deeper into what is really horrifying about your story.
Keep up the good work!
Thank you very much for your honesty and encouragement. I'm still trying to find my narrative style, and every time I tried to make the story more nuanced, I realized that the message I wanted to convey became much less clear. However, I also understand that if I want to create something of higher quality, I need to improve precisely in this aspect. Thanks again for making me realize this. Have a great day ;)
I wasn't prepared for how well crafted and philosophical this was! The writing was very powerful and engaging. It reminded of Silent Hill in that you hit on concepts that virtually everyone relates to but few dare to really grapple with. The ideas, audio and the striking visuals led to a product with an extremely strong tone. You even did well creating puzzles that were fair without being too easy. Congrats on creating a superb game and thanks for going out of your way to credit everyone involved. I'm very happy to have been involved in such a great game! :)
Thank you, brother, for the kind words and support. I’m really happy that you enjoyed it and that you were able to connect with the theme of the game. Giving credit to all the artists from whom I took the sounds and fonts is the least I can do to acknowledge their work and contribution to the community. Without your sounds, my game would lose 90% of its value. So, thank you, and have a great day! :)
The words spoken on TV are in the NATO/ICAO phonetic alphabet. Each word is associated with a letter of the alphabet. For example: Alpha = A, Bravo = B... If you match these letters to the keys on a phone, you can find the number. For instance, if you hear the word "Papa," you should look for the letter P, which is on key 7. If there's anything else you're unclear about, don't hesitate to ask. Have a great day brother.
It was meant that way. I wanted to convey the feeling of being unable to achieve one's dream, despite too many years having passed since the time we had set for ourselves. A mother unable to give birth to her child seemed to me a disturbing image that could symbolically connect to that feeling. Thank you for playing :)