Judge feedback is anonymous.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/12i21XgGhoi7iwWgBIJMJgXHm6PiUm56vYhYiWAXLpnw/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
In Fools' Shield, you are the treasure at the bottom of a dungeon: a legendary shield that protects its wielder. An unlikely, unskilled, idiot hero manages to fall down a chute directly to the loot room. Your goal is to protect your idiot until he escapes the dungeon, bottom up, so you can escape too.
Parry projectiles to both protect your idiot and do damage to enemies.
Please explain how your game fits the theme:
The game follows the theme "You are the Weapon" by the player controlling a shield. As a shield, you can't do any damage yourself. You need to parry projectiles to both protect your idiot and deal damage to enemies.
Is there anything you'd like the judges to pay particular attention to?
We put a lot of effort into the mechanics (parry, movement look and feel, boss phases) and the art. Which is pretty much the whole game. Hope ya like it, thx for reading!
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I like the concepts of this one, and the upgrades you were able to unlock. I did have two major qualms though: 1. If you spam click, or even better use an autoclicker, the game is ridiculously easy, and 2. There's no way to exit fullscreen without just closing the tab and re-opening it