Judge feedback is anonymous.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1lab3hWL8-UwPcBThMPNnHpW1w2D41fXXk8YQzLkujK8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Youre a bomb that needs to get the treasure at the end of the maze. Get that cold by any means necessary.
Please explain how your game fits the theme:
You control the bomb and use your abilities to break through!
Is there anything you'd like the judges to pay particular attention to?
Systems, design, user experience. Intuitiveness.
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Great concept and execution. The momentum physics were challenging, not going to lie, level 2 was probably the hardest until 9, where I managed to juggle the first ramps just to fall off. I would recommend changing the size of the game on itch, because unless I make it fullscreen a portion of the puzzle itself and the title cards for changing levels is cut off.
I liked the puzzle element of using the bomb to create paths and juggling the state of the bomb with the water. I second Anthonydevs opinion on the camera being a bit to zoomed out.
Very good idea! Really like the concept, mechanics are simple and easy to understand, levels are well designed, and overall it's a lot of fun to play. I also thought the ending level is a nice touch. Great work!