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Still in the early stages of playthrough; I can't get the rpgmaker for linux to work on my PCLinuxOS machine, it only works on my Linux Mint install, which I'm only at 1/week! I'll have some edits for the Chapter 1 playthough, so if you downloaded it, check back in a few days for the updated version!
Found some crocks that existed in Ker's original and haven't been addressed in the Remaster, specifically in the starting equipment. First off, money is tight, the 1st job is the wolf tails, and that's HIGH DIFF if you happen to do it before you collect Terra! If the world is going to be "open" enough to let you do certain tasks in any order, they should be doable in any order! Either that, as is done elsewhere, force the player to Do The Things in the intended order!
Second, WHY is it that a 50gp Bracer (usable by Sarah only, of the initial group) adds exactly as much Defense as a 25gp Small Shield (usable by MC or Sarah)? Except that the Small Shield adds other benefits as well?! This is just one example, the whole equipment scheme needs to be audited. With starting cash as tight as it is, buying the wrong thing(s) can really f--k the player over; the Remaster less generous with starting equipment than the original, Sarah's starting weapon being a short sword instead of a longsword, for example.
Third, I'm a little rusty with RPGMaker key bindings, which differ from, say, your typical (and now more common) Ren'Py game. I missed a bunch of early screenshot opportunities because I hadn't stumbled back upon the keys to hide text and so forth. How about a keyboard reference card?
I agree that going to the wolf quest just from the start is a bit difficult. This is the second dungeon, the first one being the vermin cave. Get level 2 in this cave and buy the best armor for Ralph, that should do the trick for most of chapter 2 combat.
About the bracers, in fact they can be used by Samantha, that's why their cost is higher than the one of a low tier shield that only Sarah/the MC can equip.
Just like a tier 3 leather armor may have the same amount of def as a tier 2 chainmail. The Eleen shop sells both Tier 0 and Tier 1 stuff.
I also agree we should mention using ctrl for hiding text - but it's not a built-in feature of RPGMaker, we coded it.
EDIT: my eyes got tangled up on the two names starting with S, so it sort of makes sense...but with me missing the vermin job, I had to short my party on equipment. IIRC my Samantha was stuck with (I'll have to get to my other machine with that playthrough to check)
I somehow completely bypassed the vermin raid! No wonder I've been chronically short of cash (which was my main complaint with my 1st playthru of Ker's original, back in the day...how easy it was to miss moneymaking opportunities, and then get locked out of them!)
This is why I rewrote someone else's guide, rather than try to play everything out myself. I don't have time for that. Because this game has a lot of annoying "gotchas" and, left to my own devices, I miss stuff.
GOOD NEWS EVERYBODY -- I have uploaded my rewrite of a guide based on the previous remaster of the game. Unfortunately I don't remember the original posters, and I apologize for not giving credit where due. I am including only the 1st 4 chapters, that being how far Fylokon's remaster is. I'm not nearly that far in the game, so I don't know if everything is exactly as it was, or if certain things were fixed.
Download and comment! https://drive.google.com/drive/folders/12XAjvOFi0JSQqB1mmvHZaRzBeaha13Nn?usp=sha...
I understand your worries about remaining " True " to Ker's vision and game, but truth be told this new remaster has changed but I think most of the changes to the game are a good thing.
Besides everything changes with time and I have no idea about Ker but from what I remember about him he was happy with the way this remaster shaping up to be.
True, that does make sense. I just have so much apprehension to changes to characters, story, the world. Remake was never finished and I felt like I never got closure to the story or the characters. I put 125 hours into playing that one game, I would have happily put another 125 hours in if it meant everything was completed. But now the game is being restarted again and I don't know how many years its going to take to get caught up. Just worried that story or characters interactions are going to be cut in order to make up lost time. As nice as the new engine is I would have been fine sticking with VX Ace if it meant seeing the game completed.
I never used joiplay since downloading the game to joiplay is too slow and sometimes it doesn't even work, plus joiplay ain't in playstore anymore, i don't want to do some extra work just to play one game, I mostly prefer apks since it's easy to try the game out Immediately rather than doing some extra work
Having 100% abandoned Windows because of Win11 and their non-consensual application of privacy invasion and AI, I'm just wondering -- since RPGM is available for Linux, is there any chance you could generate a native Linux version also? A Live session using a linux dvd or bootable thumbdrive and the RPGM program on another thumbdrive (or different partition of the same thumbdrive, if you wanted to be fancy) is all you'd really need, if you didn't want to go so far as a permanent Linux install.
I know that there might be a trick with using the Android version and running node from the install folder.
Not making any promise, but I really consider Linux support in the future... for the reasons you mentioned.
It's a bit technical, but maybe this could help?
https://forums.rpgmakerweb.com/index.php?threads/how-to-play-rpg-maker-mv-mz-win...
Working like a charm. This game is just that much better with actual mouse support, which the original lacked IIRC. SO, starting anew, I recall that I need every bit of help from the girls in combat I can get, including the party healers (Donna and the alchemist girl later). I know Donna gets the rolling pin from the goblin cook eventually, but it would be nice if she got a weapon sooner, even if is the stereotypical cast iron frying pan, so she doesn't have to wade into combat completely barehanded.
I´ve played the original game (a few times as new versions came) and I would like to give this one a try but I have to ask, if I play it, would my save games be valid for future versions or will I have to play it all over again? As much as I like the game I don´t want to replay the whole story several times.
Being a dev myself, it very much depends on if they do serious changes to things like characters or switches that would be baked into your save file. A lot of the testing we do in our game can use the same save file as we progress through the game, but if its a dramatic change to things like, when you receive an item or if an event is changed you would have to start again in order to see those changes in your game without soft-locking your game. One thing that is possible, is making multiple saves as you progress through the game and you may be able to carry over your library of saves from one build to another. That said, I ofcourse understand that it is better entirely to start with a new save each time as a player you don't have developer knowledge of any small or large changes that happen between updates.
I don't know if this response helped you at all, but I hope it was atleast useful.
Thanks a lot. It works for me, I was not planning to use the original game files since I want to see all the changes you have done but I did not want to start the game all over with each new release.
And thanks a lot for all your hard work on the game, I remember loving Ker´s original work so it´s absolutely great to see it back on track.