You should add whales to the game! Have them come around once in a while, and they risk breaching out of the water and smashing into the raft. If they smash the raft it'll take out like 3-5 foundation. You could add an item to deter whales, and you could also kill and harvest them which would take a long time. If you kill the whales you can get a ton of meat, and blubber which can be used as a new crafting item (maybe as bait for the fishing rod or something). Also if the whale carcass is left out for a while it'll attract a lot of sharks that will eventually go away.
first off all something that a lot have said
-beds ,that heal you and obviously change the time off day
also -different gamemods such as sandbox mode with unlimited life and items
-this is kinda like a bug ...but I think items spawn a bit fast...like I go to my nets and I see 51 items in one net(and I have chests full of items)
that's all,thanks
Could you please try to support for mac with future updates, I bought this game because it's one of the rare indie games that actually support mac systems. I only paid money for this game as I thought I would be able to play it. I would really really appreciate it if you could find the time to do this. I'm aware that you only have 1 developer doing this game, but if you can make some assurances that future updates will include mac that would be great. Otherwise I've spent money on a game I can't play. In addition, I don't want to mess with these partition things on my computer to run windows either, as Im sure I'll break something lol.
Thanks:)
Hello, Raft Developer. I very recently started playing this game, and I have to say, I certainly enjoy it! As for my suggestions:
Other than that, it seems pretty fun.
EDIT 1: I'm not sure if it would ruin the whole "being stranded with no help" thing, but maybe add a bit of an RPG element, kinda like Fallout?
My ideas are small additions, but I think we could use:
That last one would just be kinda fun and isn't really an hard-set suggestion.
[Edit]
instead of islands why not have other rafts. The other rafts could have people in them or have the raft as a wreck which you can loot for resources. The rafts with people you can either attack,offer resources or ignore them. If you attack you can loot their raft and attach their raft to your own. If you offer resources you can either trade or befriend them. If you befriend them they will join you,your and their raft will attach. With this the goal of the game will be two things. Unite the rafters all into one raft or conquer the other rafters to become the strongest rafter.
I have tons and tons of suggestions:
- Single Foundations: Give us the chance to build foundations wherever we want, let me have a single foundation float in the middle of nowhere, that could add tons of building opportunities.
- Bait Net: Every time the shark tries to attack your raft, it will attack the bait net instead (it will not take damage). It needs fresh fish (not cooked) to work, can only have one fish at a time.
- Fishing nets: Nets that catch fish and other sea food randomly, similar to current nets.
- Ceilings: This can be added to walls instead of pillars, ceilings are weak, so you won't be able to build something on top of them.
- Fences: A small fence.
- Water Canteen: To hold more water. Instead of carrying 10 tin cans.
- Archs: It allows to build floor on top of it. Size 1x2.
- Doors
- Sea Magnet: (Google it, first image) Allows you to gather scrap from the sea. Make it a like a crane, you use it (E) and comeback later to gather your newly found scrap.
Equipment System
This allows you to carry certain items that enhance certain aspects, it can be expanded and adds a lot more to do, here are some ideas.
- Satchel: Increases your inventory space.
- Hat: You don't need as much water as you used to.
- Belt: Somehow you're less hungry than before.
- Watering Pot: Your palms and vegetables grow faster.
- Sweaty shirt: You stink! The shark doesn't seem to like your smell (Shark attack less often).
- Coal: Your water purifiers and cooking stations work faster.
- Fishy Shirt: Is that a fish in your shirt? (Shark attacks more often).
- Knife: Sometimes you can gather more meat from sharks and fish.
- Rake: Sometimes you can gather more vegetables from your cropplots.
You get the idea. Make the system simple, let us carry 4 items only. that adds strategy and makes it more fun, this items could be make or found, is up to you, dear developers.
I would like to build a garden, like with dirt, and grass, and stuff, maybe even flowers, I would also like a way to make it so the shark can't eat everything, the shark is a threat at the start of the game, but as you go into it, he becomes more of an annoyance, so I don't really see the harm in making a mid-game way to shark proof land, so I propose adding dirt as a resorce, necceary for making tree, and regular plots, and with 100 dirt, or something, you could turn a shark proof raft piece into an island piece, you could also make a composter to turn excess thatch, wood, even food, into more dirt
Hey, I just picked up this game today and I love it, I have a few suggestions.
Walls/Window walls should prevent the shark from jumping onto your foundation.
Give us more ways to deal with the shark, maybe some kind of warning when he's getting close or more noise when he's on the raft, or even some way to stop it like I said above. It can be difficult to manage all of the aspects of food, hunger, collection and watching for the shark at the same time.
Alerts, like I said above, alerts would be nice, sure the water blinks but the food doesn't do anything and if you don't look down there and notice the blinking than you could die and lose a very good world over something as stupid as no water.
Beds would be nice to progress through the night, just more of a vanity.
More challenge, if you are good at managing the shark then the game can get kind of boring.
Different fish (better or worse) fish from fishing, also make fishing a more viable option for food, a player can survive very easily without ever picking up a rod.
Weather, could be vanity but maybe provide some challenge.
Food spoilage could be an interesting mechanic, provides more challenge and you have to actually worry about your food.
You guys are doing an awesome job with the game so far and I'm really excited to see how this game turns out in the future, keep it up