Criteria | Rank | Score* | Raw Score |
Use of prerequisite | #1 | 4.077 | 4.077 |
Overall | #3 | 3.449 | 3.449 |
Use of theme | #5 | 3.615 | 3.615 |
Presentation | #6 | 3.692 | 3.692 |
Concept | #8 | 3.385 | 3.385 |
Enjoyment | #9 | 3.154 | 3.154 |
Controls | #16 | 2.769 | 2.769 |
Ranked from13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I like the ending! The enemy chases you very closely though, which means you basically have to complete every level perfectly without pausing, which I found quite stressful. I think the game could be better if they followed you slightly further behind, or at a slower speed than the player themselves.
I like the ending! The enemy chases you very closely though, which means you basically have to complete every level perfectly without pausing, which I found quite stressful. I think the game could be better if they followed you slightly further behind, or at a slower speed than the player themselves.
Celeste was absolutely a big inspiration haha! And thanks for playing! I’m glad that room is the last one so people get to play the vast majority of the game, but wish it was easier so people could reach the ending in the next room haha. Thankfully it’s not that insane of an ending, just provides a little closure.
Great game! Would be great if it also had WASD controlls. Still very fun though
Cool game. Cool idea. However, it’s complicated… I’m stuck on one level because it’s impossible… Dash doesn’t work out there… 😥