awww don't lose hope on the scale and scope of the game! outsource, delegate.
get a good chunk of writing and branches ahead of time, and have a willing pal plug it into the actual program. If you can get even a little pressure off having to do it ALL, let you focus on strictly art and writing (leaving godot implementing to other/s), you'd so cut time and get a workflow going. this could be something really special. I believe in you!
I believe in it too :D
But art and writing is the only real work, the code for the game is fairly trivial by comparison (at least after this point). And I don't want to outsource my main artistic output either.
I have some plans on how to resolve things, may have a devlog update in the coming weeks about potential developments, after I test them first.