Hi,
in general I like the game style and mechanics. Right now its a good start and I would see a lot of potential in the diffrent areas to expand functions.
It was a bit confusion to how much HP you need to destroy to get one XP (proportionally). It's increase (more HP per XP) if you destroy bigger rocks. That is a bit counterintuitive to me (harder rocks should give more XP and not less due to the higher difficulty) AND it is less rewarding as you spend overproportionally more time with bigger rocks to have the same result (it takes longer time and then you get less XP in the end).
Hello,
Thank you for your feedback!
I hear you about the XP-to-health ratios. Right now you can get more xp mining stone rather than iron (until your damage gets too high). The idea behind the health/xp ratio is to try and give you a reason to mine each rock instead of 1 being the best one. Ex: Iron gives more money but maybe tin gives more xp. Just some insight into my thought process. The game is very early in development and will be rebalanced as features come out so this is something I will definitely be keeping in mind!
Thomas
boxedworks