Criteria | Rank | Score* | Raw Score |
Aesthetics | #9 | 4.588 | 4.588 |
Sound Design | #32 | 3.794 | 3.794 |
Enjoyment (Best Game) | #60 | 3.588 | 3.588 |
Horror | #214 | 2.500 | 2.500 |
Story | #234 | 2.294 | 2.294 |
Ranked from34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Which engine did you use to create this game?
Game Maker Studio 2
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Amazing submission! Seriously, this is so good! Really unique and clever and fun, and the artstyle and color palette are great!
the game is really fun and I absolutely loved the art style! very well done
This is actually super fun concept. Building process was super, while bit hard to initially fully grasp how all the stats will work in, it was just exiting to see the result for whatever twist of nature you created. And the actual battle part was great too. My first playthrough was a travesty, none of my monsters could basically attack or died from one hit, but that is on me for being a bad builder, but it was comedic to realize how cruel an existence for some monsters can be. Second time went better. The only thing I wished was little clearer indicators of how many things you can do in your turn, whose turn its going to be next and things like that, but I'd not say those hindered my experience. After all, I didn't mind just messing about when the graphics and music was so good. So great work here!
Hello! We have taken into account many of your wishes and released updates for the gamePiecefull Monsters! We will be glad if you rate it!
Patch notes:https://siv-uwu.itch.io/piecefull-monsters/devlog/865418/the-major-update-in-pie...
Game:https://siv-uwu.itch.io/piecefull-monsters
Quite a unique and engaging experience! The monster composition is a bit rough, but once you see it in practice, it makes some sense. There are some elements here that I really, really love, like the speed-based initiative system, and the small board, but other parts of this are kinda rough, and it's likely a product of the very condensed development period. That monsters can't "flip" to face backwards is one of them. I had one monster who just became useless at a certain point because he was too deep into the map to hit anyone. As well, HP and Dam are significantly more powerful than speed, which results in some strange losses in utility for "fast" monsters. The music jams though, and the sfx all feel appropriate, if a little lacking in diversity. The art style is also great. It'll be sweet to see more parts and levels added to the game in the future, as well as more tracks to the OST and might I suggest unlockable shaders that will totally alter the color pallete? Just a thought. Anyway, I thought this was great! Excited to see what you come up with next!
Hello! We have made an update for the gamePiecefull Monsters, in which we have polished the game! We will be glad if you rate it!
Patch notes:https://siv-uwu.itch.io/piecefull-monsters/devlog/865418/the-major-update-in-pie...
OHHHHHHHHHHHH MY GOD, I LOVE THIS GAME... ITS SO AWESOME... I LOVE THAT IT ALLOWS ME TO GENERATE MONSTER...
its weird that i love this kind of games even though... ya know... its abit messed up!
but i really love this kind of games...
its TURNBASED, ALLOWS ME TO FUSE MONSTER..
CHEF KISS!
Would play again!
YOO! We have released an update forPiecefull Monsters!
Patch notes:https://siv-uwu.itch.io/piecefull-monsters/devlog/865418/the-major-update-in-pie...
Hello! We have released an update forPiecefull Monsters, which does not expand the game, but polishes it! We will be glad if you play it and rate it!
Patch notes:https://siv-uwu.itch.io/piecefull-monsters/devlog/865418/the-major-update-in-pie...
The graphics are excellent and colour scheme reminded me of 1950's comic books. Audio is good. Building monsters was simple and fun. Battling is fun too. Very well made game!
The presentation for this game is really nice. I really liked the monster building system. Lots of options even to start, and the assembled monsters with there parts were really well made! I did like the semi-chess-esk movement and attack style of the battles, though, I think I encountered a bug where one of my monsters had both a -3 attack and -3 movement and was effectively useless, but when I looked at that monster again in the monster editor, their stats were much higher.
Over all, solid game! Very nicely done!If you’re interested, here’s alink to my stream of the game to terrify you this Halloween season!.
Wow, thank you so much for streaming our game! It's really fun to watch people play our games! :D
All the frog-headed monsters have -3 "damage", but in reality, this is how they represent the healing of allies (ie. it heals for 3 points of an ally, for example). I agree, it's not a very clear solution
But thank you very much! We are glad that you liked the game!
This is a really good concept which resulted in a unique game - and the aesthetics are perfect for this time of year. While I also had a hard time with the controls at first, it didn't take too long to figure it out. It's very impressive how much you were able to develop in a week.
Impressive visuals and overall vibe. For me the controls were very frustrating, a lot of times I could not understand what I am looking at. It was hard for me to enjoy this otherwise beautiful game.
Props for doing something so ambitious in a week, but it needs a lot of playtesting. I loved the creature designs and the music, congrats for the team!