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This game could be really good, but the RNG aspect is complete bullshit. I've tried the scythe girl fight 7 times but every time she just obliterates me in a few turns because even when I use defensive items, she just attacks before the MC uses the item. Even when I use the barrier item, the MC uses it at the end of the turn, which completely defeats the purpose of an item that negates all damage that turn. It doesn't help that your energy (or whatever it's called) gets reduced to 1 or even 0 every turn. It's way too stacked in the enemies favor.
use the immunity totem when she strikes her 'heavy' attack and pray for it to be applied before her attack, keep to keep your health over 100, and wait for you to have aa lot of APs to use your ambush (knife icon) so you'll deal double the dmg next round. worked for me, although I had only 10hp remaining
Played the demo. Design is amazing, script is a bit cliche but not too bad. It's a shame that the only lewd scene available in the demo is very tame.
Don't get me wrong, I'm sure it's a great game past the demo but without knowing how it really is, I can't say it's worth getting the full game. Especially with the horrible rng with the boss. There's not a guarantee you will win. I have beat them but it takes several tries even though I understand the battle system. It's completely up to rng.
Anyways, love the design. Wish there was more available in the demo. To those reading, if you have the money to spare then I recommend buying the full version to experience it. I'm on a very tight budget so I can't.
Thanks for taking the time to read!
Bought the premium game and loving the story and art but I'm kinda lost. game isn't great at giving you directions. I've visited every class, the bathrooms, the deans office and the staff room but now the game seems to be stuck. It's telling me I need to investigate but then not letting me investigate anything or talk to anyone
Art-style is cool and animations are fine but PLEASE rework the dialogues, cut off pointless interactions and make them more dense, story was interesting at first but the amount of pontlessly long dialogues made me start skipping even before finishing the first "mission". Make the "call" interaction not obligatory for every freaking move, or at least add a faster way to skip dialogues, because they are not good atm, which is sad because story was genuinely interesting at first.
Also, the combat needs to be sped up! Small fights are painfully slow, specially because of the gun attack animation length.
Seems like a project that could be good, but currently feels way too slowed down in gameplay and dialogues, it's tedious.