Another classic from sharpfives! 😁Alas, I can't rate as I didn't enter - so all I can do is give praise. 🤷♂️
This is such a great game. Amazing music (again) - so atmospheric. I really am so envious that you can do it all: code, art, music & story. So talented!
Love the simplistic, almost "LCD game" pixel graphics style.The animations are so lovely - as always.You seem to have improved your engine recently? It's SO smooth now.There were a couple of minor collision quirks, but was fine for the most-part.
Great tension & high stakes (e.g. having to shoot under time pressure without killing good guys)The creature aesthetics were wonderful. That ROAR?! Scared the crap outta me! 😱
Love the humour - the death/ghost character particularly.Are you a "Scrubs" fan by any chance? (Hey Dorothy, Nancy) 😂 #DrCoxFTWHad a mini-LOL at the rather specific amount of mushrooms for a "dude" to need! 😂
Finally, THANK YOU for making the ability to resume/continue the game.I wasn't sure you could (so did it in one sitting on this occasion), but that's definitely a welcome addition. Great usability feature! 👏
⚠ SPOILERS BELOW - YOU'VE BEEN WARNED!
Loved many of the mechanics (shooting, ropes)The cave of sleeping demons was a neat touch.Also, thought the "cage" mechanic one particularly clever (and also reminded me of Another World) 😊
I nearly lost my mind trying to catch the squirrel (I see it's a common issue) - and would've probably kept trying (as it almost seemed like you could). Thankfully, I saw another reviewed mention about a "Speed Boost" and realised I needed to look elsewhere.
BUGSIf you're interested - I did spy a few potential bugs along the way...
Again, such a lovely little game. 🥰You really are one of my favourite indie developers right now - coz of how great your story-telling adventures games are. 🤓👍
Thanks for the very kind review Paul! Great catch - I am indeed a Scrubs fan, tried my best to channel my inner Dr. Cox :) i originally had the ghost guy's "dickish-ness" ramped up WAY higher, but wound up dialing it back because it was just a touch harsh lol.
The squirrel-chase does seem to be a common sticking point. It's kind of a throw-away puzzle, but i liked having another use for the feather in addition to beating the jumpy boss (and just making it quicker to get around the levels). Maybe the dialog with the squirrel should change after your third unsuccessful try, and have him hint at needing an item to go faster? ::shrug:: maybe that would prevent some rage-quitting
And, as always, thanks for the helpful feedback: