Fun little game, the comic style segments are very nicely done and helps set the tone. Story is a bit goofy and cliché; but let's be honest, that's what the magical girl genre is all about.
A few suggestions:
First of the cloud things that maintain the barrier are a bit too dark, on a low brightness screen they are nearly indistinguishable from the black background. Overall a brighter colour would help them stand out and make it more obvious you are supposed to target them.
Secondly I'd suggest moving the hitbox into the torso area and maybe a bit smaller. Also try adding a glowing orb/heart that is slightly bigger than the hitbox, this would help with visual clarity in regards to bullet dodging. As a general rule for games like this, always give the player more leeway than than they think they have. If giving them a small hitbox makes the game too easy, then all that means is its time for more bullets ;)
Now with those nit-picks aside, its a neat little game that's fun to kill time with, and holds plenty of potential for growth. Good job on the submission.
Thank you so much for playing!
Yeah we really wanted to cliché, good to hear we got that right ;)
Also thank you for the feedback. It's much appreciated. The hit box seems to be one of the biggest problems so far, it's a good idea to make the collision a bit smaller than the gem. This would lean more into fun than frustration, because you feel out of control.
Have a nice day uwu