Criteria | Rank | Score* | Raw Score |
Interpretation of the Theme(s) | #2 | 3.857 | 3.857 |
Game Mechanics | #7 | 3.571 | 3.571 |
Overall | #8 | 3.571 | 3.571 |
Design | #14 | 3.286 | 3.286 |
Ranked from14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I loved the style and mechanics for this game! The screwdriver felt really cool to use and get around the environment. My guess as to why the screwdriver may be glitching in and out of walls is that its collider is interacting with the walls colliders and causing weird behavior. I could be wrong about this, but a potential fix might be to disable the collider of the screw driver upon recall and then reenable it when throwing it again. Other than that, this was a solid submission. Congrats!
Super cool! Love that the screwdriver was so multipurpose. I did notice a few bugs where the screwdriver would get stuck in the ground or a wall and glitch out for a bit. I also seemed to be able to jump super high if I spammed it under the player while jumping.
I think with a bit of bug fixing you've got yourself a very cool idea! Well done
Very fun, I loved it when I discovered in the second level that I could continuously use the platform to practically climb any wall.
Nice and fun platformer... Using the screwdriver as a platform was a smart idea