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GMTK Game Jam 2024

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A jam submission

ScaletonView game page

Puzzle platformer where size matters
Submitted bySlime (@SSlime7),NoamP,the_great_cheeser,Tr1nket (@RotemFeldman),gogefr — 2 days, 1 hour before the deadline
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Play game

Scaleton's itch.io page

Results

CriteriaRankScore*Raw Score
Style#1964.3864.386
Overall#2014.0904.090
Enjoyment#3383.8833.883
Creativity#4954.0004.000

Ranked from427 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Throughout the game your gun keeps scaling up in size , affecting the way you traverse the caves. This game is about the ever-changing challenges that come with an increasingly big gun.

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets, ideas, and code, were created during the jam by us.
Full credits in the game's description.

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Comments

Viewing comments240 to221 of 247 ·Next page ·Previous page ·First page ·Last page

I’m just gonna say it - giving a player a shooting mechanic that does absolutely nothing until you get a first upgrade, and that sticking that upgrade so far, is such adumb idea. I only stuck with the game because there are so many people praising it in the comments, but it really soured my enjoyment.

Why not give the ability to shoot with a first upgrade? Or add basic boxes that you can destroy without upgrades. Right now for the first couple minutes the game communicates that shooting just doesn’t work, and it feels like a bug.

After that initial hurdle, the game becomes quite fun. I like that shooting upgrades also modify your movement, and I like some of the level design when you need to shoot from different positions to destroy on obstacle.But I think it’s a little too shallow, I don’t feel like you ever need to think about a puzzle, you just try another path if you don’t fit.

I feel like direction shooting could add some complexity, especially since you don’t use W and S in a control scheme. Or maybe the bigger the weapon the more recoil it has, and you can use it in your movement.

Overall, it’s a great entry, that would benefit from a little work on it’s beginning to not alienate players!

Submitted
Combat-Ready

Hey, thanks for playing through and for taking the time to write out your feedback. :)
Some valid points in there. 

Neat idea, love the concept and the art, music and sfx are great. I do wish there was more puzzle though! I feel like you had one idea to have to destroy the platform from another ledge rather than the normal of being right next to it. Would love to see this expanded.

Also did find a bug that when you are on a ledge and walk near the edge you lose your jump. Maybe you arent considered grounded anymore? It happened most often with the 2nd or third upgrade.

Thank youu!!! For playing, for the kind words, and for the detailed feedback!
We agree about more puzzles using other types of mechanics/interactions rather than just shooting from a different place. Hopefully we'll be able to add more some time after the jam. :)
Also that is an incredibly accurate bug report haha, many people noticed sometimes jumps don't work but this is the first time someone narrows it down so much. :)
We've noticed too, we'll fix it after the jam hopefully~

This may be the game of the jam for me. Love the concept, love the art, love the music, love the core concept. The art direction and and polish you were able to pull off in 96 hours is amazing. Loved the animations as well!  I agree with Zachary Richman. Only 15/15 I've given.

Omg thank you so much!! Really appreciate the kind words and support from you both!! <3
Makes me super happy every time someone plays the game all the way through and likes it.
And thanks for liking my art direction and animations! :D

One of the few 15/15 stars I gave this jam. A fantastic idea that's very well executed. At the beginning, it took maybe a bit too long to figure out where to go. But once I got that first power-up, it was all smooth sailing. Very well done!

Submitted
PORTALgeist
SlimeDeveloper213 days ago(+1)

Thank you very much!!! I played and loved PortalGeist as well! :D

Thanks so much! And thanks for making cool fonts (our artist has used them MANY time I believe)

SlimeDeveloper213 days ago(+1)

For sure, thank you for using them!! :D

Love the little skeleton just smashed by the guns.

Wow I'm not a fan of platformers normally and this game is the only one I liked that much ! The little gun becoming a big one is amazing ! 5/5 for me and easily my favorite game of the jam ! Congrats !

SlimeDeveloper214 days ago(1 edit)

Omg tysm!! Really appreciate the kind words and very glad that you enjoyed it that much despite it being a platformer!! <3

Fantastic idea and execution. Great level design, music was unreal, pixel art beautiful. Absolutely nailed it, nice work.

SlimeDeveloper214 days ago(1 edit)

Tysm!!! Those are very kind words, super happy to hear you enjoyed it. 

Could use a bit more polish and crunch, but the art, level design, and use of theme... Top notch!! Loved the hell out of this.

Submitted
Nine Slice

Thanks!!! Appreciate the kind words. :)

This was a blast. Fits the theme really well. At the start i was little confused what to do though, but after i got my first gem, it was obvious then. The movement, shooting, destruction and sounds also feel nice. Hehe, feel free to also check out our game if you like destruction :D

Submitted
CARJU

Thank you! We appreciate the kind words and your feedback is very valid! (We agree that the start is too long/confusing haha)
I'll defo check your game out tomorrow as it's pretty late for me now. :)

Pretty strong idea! I liked your take on this idea, it was fun and enjoyable :D Would have loved more content with this :D! Congratulation to the team for making this!

SlimeDeveloper214 days ago(+1)

Thank you very much! Very happy to hear you enjoyed it. :)
More content (and some changes) may or may not be coming some time after the jam :D

The graphics are amazing! Specially the vfx. Very cool concept, it can turn out to be a full metroidvania game!

Submitted
Floward

Thank you!! Really appreciate the kind words, glad you liked my vfx! :D

I loved the game, the gameplay, sounds, music, graphics, it all fits together very nicely. At first, I thought of stopping playing because the first upgrade took a while to find, but after that, it was a fun ride until the end.
The idea for this game reminds me a lot of Deepest Sword, where each upgrade for your weapon unlocks new areas, but the size difference locks older ones. It was a lot of fun!

thank you very much im glad you stuck through the start!

Thank you very much!! We appreciate the kind words and the feedback. :D
I'm glad you didn't stop, we definitely made that part too long and/or confusing. :)

Yeah people have told us about Deepest Sword, it looks really cool and is indeed a similar concept!
Thanks for playing! ^_^

Visuals are amazing! The very fast jump animation made it difficult to get through some of the smaller passageways, and there was a frustrating amount of backtracking at the start of the game to find a path I could actually get through with my smol gun.  Think with a bit more polish you'll have something good tho :)

Submitted
Galactiscale

Haha, the ending is awesome! Just like the game itself.

SlimeDeveloper214 days ago(+1)

Tysm!! Happy you got all the way through :D

Visuals are great and unique idea! The stage is a little bare but still very fun!

Submitted
Master Kibo

Ty!!! That's valid feedback, we'll work on that after the jam voting ends :)

I loved the firing vfx!

Submitted
Professor Ant

Ty!!! I actually made most of them by recycling the animation I made for crystals being looted haha :D

"What have you enjoyed in this game the most?" (Me:) "Yes."

Seriously though, besides a few spots where the jumping wasn't working even if I had the space to do so, it was amazing x)

Love the detail of the little Skaleton Guy just being squished by the gun as it gets bigger 🤌

Submitted
Quantum Scale
SlimeDeveloper214 days ago(+1)

Tysm!! Really happy you enjoyed it and sorry for the  jumping not working consistently when you're on a ledge :')

Nice! The graphics are amazing! Beatiful!

Viewing comments240 to221 of 247 ·Next page ·Previous page ·First page ·Last page
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