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Intro Fighters

Intro Fighters

Update 3.2 - "The statistics update"


3.2 CHANGELOG (scroll down for DL link)

NEW FEATURES

  • Leaderboards and statistics!
    • Top 100 leaderboards and global stats
    • Records for kill count, death count and highest killstreak are now saved for each fighter (=chatter)
      • NOTE: Stats are saved LOCALLY! This means that if for example you switch computers, you need to manually backup and transfer the old database files.


  • ADDED A SECRET GAMEMODE :O 
    • Unlock hint:Main menu
    • Fun fact: This has been in the game for years, but I don't think anyone figured out how to unlock it :D (comment if you did)
  • Changes to Team Battles gamemode
    • New dynamic map system
    • Improved overall balance
    • Increased max battle size from 32vs32 to 64vs64
    • Added 4 configuration options for weapons
      • Random, but balanced weapons (= mirrored)
      • Everyone gets the same random weapon
      • Random weapons
      • No weapons
    • Added a "Fast forward" option for the preparation phase (less waiting)
  • Modifiers
    • Added new "Inverted damage" modifier
    • Added new "Gravity well" modifier
    • Added new "Explosion on death" modifier
    • Added new "Drop items" modifier (replaces "Boxes" modiier)
  • Other
    • Added a new alert system for killstreaks and other events (e.g. when the leaderboard's number one  joins)
    • Added an option for !emote only joining
    • Added ability to change your emote AFTER spawning (this feature can be disabled)
    • Improved the terrain system
    • Improved explosion effects
    • Lots of minor changes to fighter AI behavior


SETTINGS

  • Added Autostart option (skips main menu on startup)
  • Added a "Low" physics quality setting (the difference it makes is very small performance-wise)
  • Added a way to change the default black background color (by manually editing a JSON file)
  • Added a way to change default command prefix "!" to something else (by manually editing a JSON file)

EMOTE RELATED

  • Fixed 7TV emotes not working
  • !emote command now works properly and wont reset until the game is closed, or the chatter changes it themselves
  • Added support for animated FFZ Emotes
  • Fixed animated emotes not animating in Team Battles preparation phase
  • Added options for enabling/disabling different emote providers (global and channel emotes)
  • Added a way to blacklist emotes (by manually editing a JSON file)

PERFORMANCE IMPROVEMENTS

  • Significant CPU performance improvements, especially regarding Twitch IRC 

FIXES

  • Fixed Team Battles gamemode sometimes getting stuck due to too many dead fighters piling up
  • Replaced modifier popup texts with a less obnoxious system
  • In-game menu
    • Fixed UI elements covering the modifiers UI top-right
    • Fixed some settings not displaying the correct states
  • Fixed and improved spawn fly-in effect (no more glitching through the floor)
  • Fixed a bug where weapon probability would become 0% in Classic gamemode
  • Fixed game getting stuck on a black screen if SaveData is corrupted
  • Plus many other small fixes...

TECHNICAL

  • Upgraded Twitch IRC backend
  • Upgraded to 7TV API v3
  • Upgraded to Unity 2021.3.21f1

Files

IntroFighters_3_2.zip31 MB

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Comments

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Hey! Love the game very much! Would it be possible to extract the leaderboard as a json or csv file? 

Would be nice if the leaderboard synced with a readable file so that I could pull the information and make overlays/chat commands that showed the stats :D 

The game uses SQLite for statistics, so you can just use that in your overlay application to query the data you need.

The database file can be found in: %USERPROFILE%\AppData\LocalLow\Lexone\IntroFighters\Stats

You can manually inspect it with "DB Browser for SQLite" (for example)

thank youu! That would work!

I'm from Brazil and I bought your program, excellent program, do you have any idea of making it work with YouTube chat too? because there are a lot of streamers going to the YouTube platform!

No plans currently. Too much work.

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