Criteria | Rank | Score* | Raw Score |
Creativity | #1220 | 3.705 | 3.705 |
Style | #1252 | 3.750 | 3.750 |
Overall | #1378 | 3.530 | 3.530 |
Enjoyment | #2107 | 3.136 | 3.136 |
Ranked from44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The shapes you place in the designated area scale up each as indicated by the arrows.
Development Time
Log in with itch.io to leave a comment.
Simple and fun, I really enjoyed it! It would be nice to put a piece back down if I decide to place a different piece next, as opposed to restarting the level. I love the "extension"/"growth" mechanic. Maybe some sort of ghost image to display where the tiles will be after they grow could be nice.
Cool concept, difficult to grasp, though.
Sometimes, the result conflicts with my anticipation, so I became stuck quickly.
Great game ! I would prefer that we can deposit the piece if we click on its spot, because sometimes i pick the wrong one and need to restart the level to free my hand. However you have done a good job, keep up the good work :)
Polished game with a really clever and simple mechanic! I almost made it through without hints, though that last level gave me a headache ^^
I also really like the style and the relaxing music. The amount of levels is impressive. I feel like you could have done even more with the scaling mechanic, like levels where you need to use only part of the size change. A tile only expands until it gets blocked so for example your tiles scale by 3 steps, but you need to scale one of them only by 2 (it happened once but looking at the hint afterwards I didn't use your solution).
I tend to be stubborn about doing things like this without help, and it took a while ^^
Having the exact amount definitely helped a lot. If you were to change that, the levels would have to be easier otherwise, for example with fewer shapes. I just thought it would add some more depth to the game, but it's already great the way it is.
Hey, look at that! I made basically the same game! Well, not quite. I think your approach is really unique. It reminds me of Tetris with the "Next block" screen, but instead it modifies the playing field, kind of like a power up. To be honest, it was quite hard to wrap my head around this concept and even though I also made a puzzle game, I didn't get past "caped-man" (Love that you gave the levels names!), the second non-tutorial level in the game.
Definitely a cool concept, and a REALLY well polished game!
The first thing i have to say is "How the hell did you do that many levels", the second one is "it's so much polished" Thanks for that submission, very cool !
I'm terrible at these sorts of games.... i couldn't get past the first non tutorial level haha
really polished visuals tho
The puzzles were all really good. I liked that I could use a hint if I needed it. A lot of the time I was able to get pretty close on my first placement but needed to fiddle around to get the right sequence. I had a lot of fun playing.
Great puzzle game and a unique take on the theme. Style is very clean and the music fits well. You even have quite a bit of content. Very nicely done!
Very polished art style and game! Fun twist on the classic tetris, and a creative use of the theme. The scaling definitely made the game more challenging, but also a lot more exciting and enjoyable!
I very much enjoyed this one. I agree that the tutorial was maybe a little difficult to parse, but I didn't have too much trouble and I appreciated how levels layered on and combined different mechanics. It's a really neat puzzle game with some solid design and excellent visuals + attention to detail (the blocks building the scene transition is sweet). Great work, thanks for submitting - will come back later and see if I can beat the other levels!
Great game, but there should be a better discription how does it work.
Fun gameplay and very well thought out puzzles - I really had to think! The art and audio work well together to create a nice relaxing vibe too :) Great game!