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Pirate Software - Game Jam 15

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A jam submission

Twilight LanternView game page

Adventure-platformer prototype. Made for a game jam.
Submitted byfinalbossblues (@finalbossblues) — 18 hours, 16 minutes before the deadline
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Play game

Twilight Lantern's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1944.6674.667
Playability#2444.3334.333
Cleverness#2824.0004.000
Artistic Style#3214.6674.667

Ranked from3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This entry is fantastic in my opinion, an excellent example of what you could do with a fuller length title. The only real recommendation i could give is -more-, the light mechanics is awesome and i like crafting the power ups. Could be evolved in a few ways like choosing which power up to make first, or more mechanics with the lamp. Good working document in the GDD. the alchemy part of the theme could be a SMIDGE more prominent, but otherwise excellent!
  • Very good GDD, I loved seeing the whole design process. Very cool! The ideas and foundations link very nicely to the game jam, and the underlying themes are mysterious & magical with an awesome soundtrack! Thoroughly enjoyed my little play through.Feedback:Implement a training section to the functionality behind the game. (How you move, what the lanterns do, how you get the different jumps to show etc)Add item descriptions to the items in crafting window and inventoryThe rest of the game is nicely laid out and thought out, please keep going with this. I would be very interested to see how you implement new items and upgrades to the movement and alchemy :)
  • Interesting game mechanic with the light. I enjoy the game!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Adventure-platformer.

Controls best with gamepad:
Move: D-Pad/L-Stick
Jump: A/X
Lantern: Shoulder Buttons
Pause: Start

If no gamepad, keyboard only:
Move: WASD/Arrows
Jump: Space/enter/Z
Lantern: Shift, R, X
Pause: Escape

To drop down through platforms: down+jump

Extra Notes
Thanks for playing! :)

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Comments

Viewing comments140 to121 of 148 ·Next page ·Previous page ·First page ·Last page

An extremely solid foundation for a Metroidvania. With some of the most beautiful pixel art I've ever seen.

The game just throws you in with no explanation at all. GO WANDER, EXPLORE! Normally that's a bad thing in gaming but when your game is so well designed that it's intuitive enough for the player to learn it themselves without needing to be taught then you know you've got yourself a great design.

Concepts are drip fed and introduced slowly and very well, players are given plenty of time to understand the goal of the screen and just when you think you know everything a new concept or ability is added which ups the stakes further. The progression is perfect.

By the end of the game I was juggling double jumping, wall climbing and switching lantern states to avoid the 2 wolves who wanted to get inside me! It was hectic but in a good way. The only major issue I had was the wall-climb auto-sticking to walls when I didn't want it to. But it didn't hold me back that much.

As I mentioned at the start the pixel art is beautiful, not a pixel out of place everything shines with character style and readability from the well animated character to the clearly communicated platforms and enemies. The ui and crafting screen is simple but stylish at no point was I ever confused about where to go or what anything did.

The audio is great the increasing "tone" of the wolves getting closer/further away is a nice touch and the SFX (especially picking stuff up) felt nice.

I'd love to see more of this game in the future especially if we're going to get some sort of narrative/story to wrap it in. That was probably the only thing missing that I would have liked. Without it though the game still shines in all areas and was an absolute joy to play.

Fun game, really enjoyed how tight the controls and game felt overall. The level design was interesting puzzle-wise and straight forward enough to never feel like I didn't know what to do next. The art direction was really as well

This game looks amazing, I really like the post-processing effects.

The art is fantastic and the sound design too. The levels themselves were also very intuitive and the puzzles were difficult at times but still a lot of fun. I could really see this as a finished game on steam, very good job!!

Very good game. Like the mechanic and the game is executed well. Good job!

This was incredibly good!!! It feels so polished and well put-together!! I really like how all the abilities you unlock work together in the end. It was quite challenging, and I died a lot, but I never felt like the game was giving me an unfair challenge. Stellar work!!

This was really cute and fun! Great work! :D

Submitted
Mothlight

This was insane! As a fellow solo dev in the game jam I would just dying to know how you are able to pull off this much.

Nothing that I can add really. This is just perfect.

Wow! The atmosphere, the visuals, the music: Immersive.
This is so polished. Loved it. <3

Submitted
Māji

Extremely polished and well crafted. The music, the art, the movement, the mechanics, everything is really well done. The only critique I have is some puzzles require quick movement  / APM which I feel goes against the casual puzzle platformer vibe it makes me think it is.

Submitted
Soulacing

Game has a good art style and I like the game however the Fullscreen forcing it on the player isn't a good option to opt for. I would fix that for the player and have the view port a good size for Webgl. 

Nicely done, 10/10. good luck with the jam.

WOW the art is 10/10 and polish 10/10! this is an amazing game for the game and the time it took to make it! You could probably sell it on steam for 5 bucks and no one would know it was made in two weeks.

The brew potions to gain abilities is very smart and the lantern is a good mechanic.

 A few gripes I have with it though are:

- The movement feels a little slow and unresponsive

- It can be very finicky to drop out of a climb

- These reasons leading to you to blame the game for your death

Overall an awesome experience and smart theme implementation though!

Submitted
Brewing Up!

It's an incredible game, especially given it was made in 2 weeks and is still extremely polished. The art, level design and feel of the game are top-notch.

Dang this game is really cool! Awesome job!

after playing and finishing it, this is what i have to say:

I like the art, and the mechanics are cool and well integrated

 I personally don't like the walking acceleration and the automatic attaching to walls and I wish that you could change the keyboard controls because some of them made it very difficult for me to get past certain obstacles

Really amazing game. I swore a lot I also screamed a bunch. Great platforming puzzles and the wolves were all up in my business the whole time which was super suspenseful and I loved that.  

Also I played that for an HOUR? I did not notice that time go by and that's on you. Amazing job ;D <3

Submitted
Star-Crossed

Incredible lighting and art. The primary mechanic is super fun and intuitive. Platforming handles really nicely, too. Astonishing how polished this is!

This is super dope. Honestly the only comment I have is that it needs some story, but it seems like you already have a theme and everything laid out so I imagine that will come fairly easily. The mechanics that you have so far are extremely well executed and the level planning is gorgeous. Difficult, but possible. Very well done!

Submitted
Shadow Boxer

WOW! This game is fantastic! Art was amazing. Music was amazing. Controls felt great. Overall, an awesome game!

Viewing comments140 to121 of 148 ·Next page ·Previous page ·First page ·Last page
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