Criteria | Rank | Score* | Raw Score |
Theme | #194 | 4.667 | 4.667 |
Playability | #244 | 4.333 | 4.333 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #321 | 4.667 | 4.667 |
Ranked from3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Adventure-platformer.
Controls best with gamepad:
Move: D-Pad/L-Stick
Jump: A/X
Lantern: Shoulder Buttons
Pause: Start
If no gamepad, keyboard only:
Move: WASD/Arrows
Jump: Space/enter/Z
Lantern: Shift, R, X
Pause: Escape
To drop down through platforms: down+jump
Extra Notes
Thanks for playing! :)
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An extremely solid foundation for a Metroidvania. With some of the most beautiful pixel art I've ever seen.
The game just throws you in with no explanation at all. GO WANDER, EXPLORE! Normally that's a bad thing in gaming but when your game is so well designed that it's intuitive enough for the player to learn it themselves without needing to be taught then you know you've got yourself a great design.
Concepts are drip fed and introduced slowly and very well, players are given plenty of time to understand the goal of the screen and just when you think you know everything a new concept or ability is added which ups the stakes further. The progression is perfect.
By the end of the game I was juggling double jumping, wall climbing and switching lantern states to avoid the 2 wolves who wanted to get inside me! It was hectic but in a good way. The only major issue I had was the wall-climb auto-sticking to walls when I didn't want it to. But it didn't hold me back that much.
As I mentioned at the start the pixel art is beautiful, not a pixel out of place everything shines with character style and readability from the well animated character to the clearly communicated platforms and enemies. The ui and crafting screen is simple but stylish at no point was I ever confused about where to go or what anything did.
The audio is great the increasing "tone" of the wolves getting closer/further away is a nice touch and the SFX (especially picking stuff up) felt nice.
I'd love to see more of this game in the future especially if we're going to get some sort of narrative/story to wrap it in. That was probably the only thing missing that I would have liked. Without it though the game still shines in all areas and was an absolute joy to play.
Fun game, really enjoyed how tight the controls and game felt overall. The level design was interesting puzzle-wise and straight forward enough to never feel like I didn't know what to do next. The art direction was really as well
This game looks amazing, I really like the post-processing effects.
The art is fantastic and the sound design too. The levels themselves were also very intuitive and the puzzles were difficult at times but still a lot of fun. I could really see this as a finished game on steam, very good job!!
Very good game. Like the mechanic and the game is executed well. Good job!
This was incredibly good!!! It feels so polished and well put-together!! I really like how all the abilities you unlock work together in the end. It was quite challenging, and I died a lot, but I never felt like the game was giving me an unfair challenge. Stellar work!!
This was insane! As a fellow solo dev in the game jam I would just dying to know how you are able to pull off this much.
Nothing that I can add really. This is just perfect.
Extremely polished and well crafted. The music, the art, the movement, the mechanics, everything is really well done. The only critique I have is some puzzles require quick movement / APM which I feel goes against the casual puzzle platformer vibe it makes me think it is.
WOW the art is 10/10 and polish 10/10! this is an amazing game for the game and the time it took to make it! You could probably sell it on steam for 5 bucks and no one would know it was made in two weeks.
The brew potions to gain abilities is very smart and the lantern is a good mechanic.
A few gripes I have with it though are:
- The movement feels a little slow and unresponsive
- It can be very finicky to drop out of a climb
- These reasons leading to you to blame the game for your death
Overall an awesome experience and smart theme implementation though!
after playing and finishing it, this is what i have to say:
I like the art, and the mechanics are cool and well integrated
I personally don't like the walking acceleration and the automatic attaching to walls and I wish that you could change the keyboard controls because some of them made it very difficult for me to get past certain obstacles
Really amazing game. I swore a lot I also screamed a bunch. Great platforming puzzles and the wolves were all up in my business the whole time which was super suspenseful and I loved that.
Also I played that for an HOUR? I did not notice that time go by and that's on you. Amazing job ;D <3
Incredible lighting and art. The primary mechanic is super fun and intuitive. Platforming handles really nicely, too. Astonishing how polished this is!
This is super dope. Honestly the only comment I have is that it needs some story, but it seems like you already have a theme and everything laid out so I imagine that will come fairly easily. The mechanics that you have so far are extremely well executed and the level planning is gorgeous. Difficult, but possible. Very well done!
WOW! This game is fantastic! Art was amazing. Music was amazing. Controls felt great. Overall, an awesome game!