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Wasn't pay attention before, but the capital has NINE different districts, 8 if you want to exclude the prison district. Right now we can only access the Eros shopping district, but the "must explore everything" mentality I have is hoping we can explore the entirety of the capitol at some point! Maybe see certain friendly succubi (and hope Jennifer shows SOME restraint), see what a monster girl church looks like, see what erotic dancing is like at a club... I know parts are likely going to be way down the line, and I'm not sure every district is going to be explored, but it's still exciting to think about!
Unrelated, but I found headpatting Ushiris to be extremely funny! She panicked and went back to where she starts from in the floor, should have seen what happens if you do it a second time!
I think I broke the game (level 175 and possibly 176).
Part 1 of 2, will reply to myself for the other parts.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gamecode/adventureCode/adventuring.rpy", line 494, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 663, in script call
call sortMenuD from _call_sortMenuD_18
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemGo.rpy", line 271, in script call
call displayTileMap from _call_displayTileMap
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
[Previous line repeated 5 more times]
File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call
call read from _call_read_37
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
[Previous line repeated 6 more times]
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call
call sortMenuD from _call_sortMenuD_2
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call
call read from _call_read_37
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 447, in script call
call sortMenuD from _call_sortMenuD_89
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 104, in script call
call sortMenuD from _call_sortMenuD_5
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/gridMapCode/on_GridMap.rpy", line 516, in script call
call statusStep from _call_statusStep_2
File "game/gamecode/adventureCode/adventuring.rpy", line 702, in script call
call TimeEvent(CardType="StepTaken", LoopedList=StepTakenList) from _call_TimeEvent_1
File "game/gamecode/combatcode/combat.rpy", line 470, in script
$ theLastAttacker = monsterEncounter[0]
File "game/gamecode/combatcode/combat.rpy", line 470, in <module>
$ theLastAttacker = monsterEncounter[0]
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Part 2 of 2
Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 494, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 663, in script call
call sortMenuD from _call_sortMenuD_18
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemGo.rpy", line 271, in script call
call displayTileMap from _call_displayTileMap
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
[Previous line repeated 5 more times]
File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call
call read from _call_read_37
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
[Previous line repeated 6 more times]
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call
call sortMenuD from _call_sortMenuD_2
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call
call read from _call_read_37
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 447, in script call
call sortMenuD from _call_sortMenuD_89
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 104, in script call
call sortMenuD from _call_sortMenuD_5
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/gridMapCode/on_GridMap.rpy", line 516, in script call
call statusStep from _call_statusStep_2
File "game/gamecode/adventureCode/adventuring.rpy", line 702, in script call
call TimeEvent(CardType="StepTaken", LoopedList=StepTakenList) from _call_TimeEvent_1
File "game/gamecode/combatcode/combat.rpy", line 470, in script
$ theLastAttacker = monsterEncounter[0]
File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/gamecode/combatcode/combat.rpy", line 470, in <module>
$ theLastAttacker = monsterEncounter[0]
File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\revertable.py", line 221, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
Monster Girl Dreams Alpha-v26.4b
Sat Sep 7 21:56:41 2024
[/code]
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gamecode/jsonProcessing/loadDatabase.rpy", line 907, in <module>
ValueError: 'Menu' is not in list
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 430, in script call
File "gamecode/jsonProcessing/loadDatabase.rpyc", line 73, in script
File "renpy/ast.py", line 823, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "game/gamecode/jsonProcessing/loadDatabase.rpy", line 907, in <module>
ValueError: 'Menu' is not in list
```
Saddly this error has been popping up for me since 26.4, and is still here in 26.4b. If I hit ignore I can load a save and continue. Pop up in town but virtually all locations are lost. Like enter the guild the only option is go back. No Ellen, no Elaine, nothing. True for all town locations minus. Can't go on adventure, and new game has same issue.
If the subfolders are not immediately after the mod name folder (for example;Mods> MariTheButterfly >MariTheButterfly >Events, Fetishes, Images, etc.) the mod might not work so move the inside folder out(the one that would lead you to the events fetishes images) out to the mods folder
Idk if that makes any sense
For a better explanation you can use the page with the list of mods
HELLO! I was looking through the comments and found thishttps://monstergirldreams.miraheze.org/wiki/Mod:Dirty_Cheats,_Done_For_Free
Idk if they work or not (I'm just downloading the game) But you can try and if they work... If they work well, your welcome and if they don't sorry for making you lose your time😿
Before I had saw any cheat mods, I was just editing the save file. You can define any variable you want for as much as you want. So if you want to one-shot everything and run through the game you can do so. I think I sat it at 99 all stats and 999 spirit, then sat all sensitivities to 0 and the game became a comp stomp.
Load your save tohttps://www.saveeditonline.com/ and then change your stats to whatever you want.