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Godot Wild Jam #70 »Entries »Species Sleuth

Really loved this concept! The systems all felt really smooth and the detail of how you zoom into the cabin was a really nice way of doing the transition. This is one of those concepts that could be expanded so far with e.g. procedural generation of terrain and the wildlife, trying to find the rarest possible animals/entities. But this is really polished for the time period - well done!

Thank you! We had so many ideas for this game that we had to cut for the jam - predators (eg. wolves and bears, we had the sprites but no time to animate them) and interactions between animals (predators chasing and eating prey, wildlife populations and locations changing overnight depending on the state of the ecosystem, etc. The premise certainly has a lot of potential, and it was a lot of fun to build!

Thanks for the review, I'll be sure to rate your game as well!

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