Log in with itch.io to leave a comment.
Hello! I just came upon this TTRPG after I gave my circle of goobers a Signalis addiction (one of them is playing through the game) and asked me if there were any TTRPG's around, and I just found this one!
After reading through it for a while, I thought it
was really awesome and cool,
so I'm gonna propose them to playing it at some point! I hope this game gets further developed if possible!
Thank you so much or playing! I'm super happy to hear that it has been a good time for you! :)
As far as updates go, I have seen a surprising amount of interest in gestalt player characters. I know there is a reply on this page where someone had some ideas on how to do this. For my own part I have thought about it some but haven't settled on something that feels satisfactory from my own perspective.
There is one thing I would love to do though.
I would love to make a fully developed adventure. something that would let someone take up the GM mantle and have everything they need to run something for 3 or 4 four hour sessions.
I have an idea of what that would be but just don't have the time lately to write it.
So glad to hear that you are having fun!
Here's a list of the fonts that were used in the PDFs:
Kongtext (Title and the other blocky text)
https://www.dafont.com/kongtext.font
PxPlus AST PremiumExec (Main Body Text) (The font file is in the full zip collection)
Px437 IBM PS/55 re (Gestalt Memory questions) (Also in the zip file located below)
https://int10h.org/oldschool-pc-fonts/download/
PerfectDOS VGA 437 (Table of Contents)
https://www.dafont.com/perfect-dos-vga-437.font
Hope this helps! ^_^
Its only been a couple Hours, But man are all the little adjustments(Especially to the Character Sheets) making this a blast,
Thank you so much for that little GM-Guide thats now in the back, Despite having run the system myself a couple of times, Theres a few hints in there that are an absolute godsend.
Thanks for this amazing Christmas-Leadup of a Present!Especially that blank REPLIKA Sheet!~
I'm so happy that you are enjoying. When I originally made this it was slapped together in Libre Office which was not at all a good idea lol. I got myself some experience with proper tools (scribus) and kept thinking about how much the character sheets especially really needed better care. Finally I was able to layout things better and make form fillable sheets that aren't a pain in the butt lol.
Just wanted to pop my head in and say that this System has been a blast to play, I've run it with a couple people now and its an excellent framework for anything SIGNALIS Themed as long as you can get the Puzzles and Floor-Plans Down.
Feedback for the Author.
Systems a Blast, Proper Rules for Units like the FLKE and Gestalts would be appreciated even if not completely required.
And probably been told this a ton, but if you didnt know, The ARAR, EULR and KLBR Sheets all seem to use the wrong Text-Size for their Persona, Nomenklatur, Weapon, Tool and Item Slots. Minor Thing but Uniformity is Nice.
Advice for Fellow GMs
The Below are a few things detailing some stuff you can do based on what another GM Friend who tried to run this system struggled with, And my Homebrew to help with that , Which went well in my own Campaign.
For Starters, Custom Replika, Since there are 3 Replika that dont appear in the System, This is a handy thing to have.
All of the Replikas in the System fall between 21 and 23 Points
(20) KLBR
(21) LSTR, EULR, ARAR, ADLR
(22) STCR, MNHR
(23) STAR
So as a GM let me give you a quick-guide to making your own REPLIKA.
Simply write up if they will have any special abilities. If they only have a Minor One, Use 21 Points, If they have a Great One, Use 20 Points.
If they dont have any Special Abilities, Use 22.
And if they dont have any abilities but have 3 or lower Persona, Use 23.
As for those who want to run Gestalts in their Games, For NPCs i suggest taking any Non-Protektor Replika and Removing its Armour, For Players do the same, Drop Health to 10 and simply replace "Persona" with "Mask"
The Eusan people... Arent exactly the nicest or home to the best living conditions, Meaning that a Player can perfectly fit in amongst them and maintain the balance of the system by simply replacing the Persona-Degradation with Mental-State Degradation, Which would function almost identically.
And as a little gift why not due to having a fleshy body actually capable of Blood-Clotting and healing, Give them +2 or +4 Health Regen every Cycle, Since they arent reliant on Coagulant K like the Replika are.
Thank you for this wonderful and detailed comment!
I have seen a lot of requests for a FLKE unit but I must profess that I don't know how I would implement them since they are such looming and overpowering units honestly. I dig your ideas for Gestalts!
Thank you for spotting the text size discrepancies. I know there's a typo or two I still need to fix so I'll note that as well. I made this in sub-optimal software so changing these things is kinda annoying but I'm learning some new publishing software now and when my next project finishes I'll definitely see about getting these fixes done and in proper publishing software this time.
Thank you again! It really made my day hearing that you've been not only playing it, but also enjoying the game!
The Game-System has been an absolute Blast every couple weeks whenever i get to sit down and play it with everyone, Has me excited for any future Projects you might work on!~ The Systems Nice and Snappy and a bit of a reskin could probably get it working with any Game-Series of similar nature.
And, Just incase you do ever revisit this lil old project to give it a touch up, Could i bother you to throw in a "Blank" sheet for all of us who wanna make our own custom Replika? The Systems so light and easy that making a custom ones a breeze, It just doesnt look asBeautifulas your Sheets manage to get it.
Oh yes, im a fan! I personally am kinda done with d20s and have moved on to lots of other systems myself. As to the d6 and the 6 theme- you could do something even more clever but it would mean reworking the system some. In Year Zero SRD they got two systems, one of which is a d6 pool system too but success are only 6s. So you only need 1 for normal success but you have to score a 6 to do it. It makes things more intense and brutal but fair enough especially if build a PC towards the certain skill. Just a thought but your game is pretty balanced already.
This is a little tricky to balance since things like access to Bioresonance abilities can throw off power dynamics. If you decide to take on that challenge, then keep in mind that armor over 4 should be special, and Bioresonance Abilities should come at a price. Whether that's being slower, weaker, or more prone to Persona Destabilization.
This reminds me though that there was a surprising amount of demand for an ADLR sheet, which I've made and will add to the downloads soon.