Criteria | Rank | Score* | Raw Score |
Theme | #23 | 3.667 | 3.667 |
Aesthetics | #61 | 3.133 | 3.133 |
Overall | #72 | 2.833 | 2.833 |
Gameplay | #97 | 2.400 | 2.400 |
Sound | #103 | 2.133 | 2.133 |
Ranked from15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I really liked the idea, how the phase is introduced on the map. I think that with some polishing the game will be incredible. I didn't progress because I got stuck in a bug, but I had fun. Good job. :)
I liked the controls personally when I got used to it, just really feeling the lack of music and sounds. The big stretched sprites for walls on level 3 were very… three day game jam-y :P Really enjoyed this, good work! :)
Cool concept, and the game has some nice visuals too. the movement isnt the greatest and could use more work but everything else and the number of levels is all really good! :D
Really interesting concept with the whole space elevator idea! I was also really drawn to the variety of textures you used, they all look really clean and distinct. What software did you use to make them?
Awesome game love the art style.
Would love it if you could play mine too :) Rate Blue by ONiex for SpeedJam #5 🏎️ - itch.i
Good fun! The wall jumps were tricky to figure out at first but eventually I figured it out. Moving walls and platforms was an ambitious choice for a jam game but you pretty much nailed them, to the point that the ones that launch you upwards were incredible fun to play with!
Good job!
Love the space theme. Character is also really fun to play around with. Fun game