Criteria | Rank | Score* | Raw Score |
Creativity | #488 | 3.000 | 3.000 |
Fun | #501 | 2.871 | 2.871 |
WOWIE! | #526 | 2.774 | 2.774 |
Simplicity | #538 | 3.290 | 3.290 |
Sound | #591 | 2.548 | 2.548 |
Topic | #596 | 2.710 | 2.710 |
Visuals | #690 | 2.452 | 2.452 |
Ranked from31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Made by me in fl studio
Credits
Whatever you like(;
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Had to read description to understand what was going on. The combination of the movement with only 1 attempt to collect the 10 orange thingies was not satisfying to me.
The shooting (swhooting?) part of the game felt really solid and satisfying. The art is simple, but I really appreciate the effort put in with the added lighting. The game's direction/goal isn't exactly clear to me at firsf, but I still had fun playing it nonetheless. Overall, fantastic game :)
Nice little game, some in game tutorial will be welcomed. Why do we have to die after killing 6 enemies ? Why do we have to get those orange things ? With some more information/hint it will be easier to get into the story. Thought well done !
Very interesting concept, the story is well put and the controls are easy to get used to, great game!
Cool concept, I liked playing this one a lot!
One thing, When I hid in the upper corner and just shoot everything that came close, when my score was around 800 the game started to lag. I now know reaching the highest score is not the objective, but still.
Great game, well done!
Cool concept! I liked the shooting a lot as it felt really satisfying. The ghosts were a bit hard to navigate and the movement felt a tad bit too fast. Other than that, I think it'd be better to explain the objective before going into the game instead of having them being displayed concurrently. I feel like if I didn't read the description before playing, I would be really lost. Overall though I had fun. Nice job!
It was a little bit unclear what your objective was, and the fact that the text appeared while you had to play and, at the same time, evade the enemies, made it harder to read it.
Perhaps some time to read the text (or to skip it, if it you had already read it) would make it easy.
Another thing, is that, once you were dead and you moved, you moved faster than the camera and it was harder to see the enemies you were about to crash into.
Maybe zooming out the camera, or simply centering it on the player would have helped.
Other than that, it was a fun game.
Good job!
It would have been better if it was more clear in game what the goal is and if the camera was less zoomed in. Especially in fullscreen the text didn't even fit properly on the screen. Not to mention that in combination with your speed it makes it very easily to get into contact with a red ghost that wasn't even long enough on screen for you to react.
Very simple sprites, but backed up by very nice effects. :) Fun gameplay - although my main criticism would be the camera. I wish it was either zoomed further out, or that it would move ahead of the direction you're facing (so you can see where you're going/shooting more easily) :P
The idea is interesting and I like the twist in the middle... but I must admit that I found the game a little confusing. I had to read the description to understand what was going on, but besides that, a nice game. Good job!
Thats a really nice game you have there! I couldnt really figure out what was happening und tried to kill the guy at the very start XD. I like the effects a lot! it could be my slow internet, but the shooting was a bit non responsive but thats probably just my interent. :) I think it fits the theme. Also thank you for your nice comment on my game, i was a bit at a loss for words, since i really didnt expect anyone to like it at all :D
Nice, it's a pretty decent submission :) Bit more clarity in in-game conveyance as to having to kill six soldiers before you die etc, I mean I guess we made a similar mistake in our game, but given how different your goal becomes, I think there should've been a bit there to clarify why you would get to that new world of the dead after 6 kills but not say 5. Like even if the sargent dude was like (less long winded than this lol )"Hey, some of our men stayed out there too long and we couldn't find their dead bodies but they had clearly killed a lot of them! Just to set a tiny expectation in-game for the player to realize something's coming.
Simple but cool art style! The shooting feels really nice, and the idea of a "World of the Dead" is really cool. The game is a lot of fun, good job!
Please consider paying and rating my game if you can :)
I like it! the music is a little wonky but I defeated somewhere around 190 bad guys until they all trapped me in a corner and I died lol I think you should have made where it saves and shows your score.
I like the nasic Idea, but if you play without fullscreen, part of the UI is hidden.