Criteria | Rank | Score* | Raw Score |
Design of the game: How easy it is to understand the gameplay | #3 | 4.273 | 4.273 |
Overall | #11 | 3.030 | 3.030 |
Gameplay: How enjoyable is it to play? | #13 | 2.545 | 2.545 |
Creativity: How well does it use the theme? | #19 | 2.273 | 2.273 |
Ranked from11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Member Socials handles or Discord names.
https://www.youtube.com/@ranpergames
Log in with itch.io to leave a comment.
This is the lockpicking lawyer and today we'll be talking about picking the right tool for the task.
I think it's great, would make a faaaar more enjoyable minigame in some RPGs than the current lock-picking mechanics. Completely agree with a great sfx and player feedback <3
This is concerningly addictive haha
Great work, especially for three hours! The player feedback with the snapping, shaking, and sound effects are really satisfying. I think to keep the concept simple but to add a little bit extra, you could consider a timer that counts down until you get the correct key? Maybe each time you try the wrong one, the timer progresses a little faster? Just spitballing some ideas. Background music would also be a nice touch, but really, great work!